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* - Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORGMartin Wilke2008-03-231-2/+1
| | | | | | | | | - Bump PORTREVISION Approved by: portmgr (xorg cleanup) Notes: svn path=/head/; revision=209636
* - Chase devel/sdl12 shlib version bumpMartin Wilke2008-03-131-0/+1
| | | | Notes: svn path=/head/; revision=208952
* [PATCH] games/bomberclone: update to 0.11.8Edwin Groothuis2008-01-044-22/+9
| | | | | | | | PR: ports/119321 Submitted by: "Beat Gaetzi" <beat@chruetertee.ch> Notes: svn path=/head/; revision=204961
* - Welcome X.org 7.2 \o/.Florent Thoumie2007-05-191-1/+1
| | | | | | | | - Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}. - Bump PORTREVISION for ports intalling files in ${X11BASE}. Notes: svn path=/head/; revision=191544
* - Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directoryStanislav Sedov2006-09-201-0/+1
| | | | | | | | | | | | | | | | | | | structure (i.e. include/SDL for includes and sdl-config for configuration binary) - Update graphics/sdl_ttf to version 2.0.8 - Update graphics/sdl_image to version 1.2.5 - Update audio/sdl_mixer to version 1.2.7 - Update net/sdl_net to version 1.2.6 - Update Mk/bsd.sdl.mk accordingly - Fix dependent ports to fit the new directory structure and avoid several API breakages - Bump up portrevisions for all dependent ports to allow them to be upgraded by portupgrade/portmaster etc tools Approved by: kris (portmgr), sem (mentor) Notes: svn path=/head/; revision=173460
* Update to 0.11.7Edwin Groothuis2006-08-153-4/+10
| | | | Notes: svn path=/head/; revision=170751
* Upgrade to version 0.11.6.2Edwin Groothuis2005-04-133-4/+8
| | | | Notes: svn path=/head/; revision=133286
* Update to version 0.11.5Edwin Groothuis2004-12-262-4/+3
| | | | | | | | | | | | | | | | | | | | | | | I was working and fixing some of the bug some people reported to me. This includes some problem which made it almost impossible to run the game in Local Networks.. a incident in the code made it that direct connections wasn't working and people behind a firewall could play without any problems.. Changes: - Fixed: Multiplayer more as three players could not play. There was a bug in the automatic firewall detection. - Added: Show a simple information of what keys are used in the multiplayer screen. - Chagned: In Singleplayer you can select now 0 AI Players. - Fixed: Teamdata (as Names and Colors) will be send over the network. - Fixed: udp_send: bad file error fixed, in single mode we was still sending the quit information to all clients. - Fixed: Alot other strange network bugs. I.e. the rejoin part and that the server can leave part was not right. Notes: svn path=/head/; revision=125245
* Add music files.Edwin Groothuis2004-12-143-21/+29
| | | | | | | Bump portrevision Notes: svn path=/head/; revision=124033
* Upgrade to version 0.11.4Edwin Groothuis2004-12-143-24/+3
| | | | Notes: svn path=/head/; revision=123972
* Update to bomberclone version 0.11.3Edwin Groothuis2004-06-163-4/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Major Changes visible for the user/player: - second local player: You can now play with a two players on one computer. This works in networks games (host and client side) as well as in single games. - in game menu: If you press during a game ESC you'll get a menu with some buttons, pressing ESC again takes you back into the game. - passwort protection for games: I think that says everything, you can protect your games with a passwort. - Kicking Players from the game: You can kick players from the game. (only the host can) - Own Keymap: The player can redefine the keyboard settings, for both local players. Major Changed inside the game: - menu handling: it is possible to create one menu out of another one. I don't need anymore to delete and create every menu again. It alowes me to greate the "In-Game Menu". Notes: svn path=/head/; revision=111564
* Add size data.Trevor Johnson2004-03-181-0/+1
| | | | | | | Approved by: maintainers Notes: svn path=/head/; revision=104360
* Chase library bump of libSDL-1.1 for all ports which were dependingEdwin Groothuis2004-03-161-0/+1
| | | | | | | on sdl12-1.2.5 Notes: svn path=/head/; revision=104132
* Update to 0.11.2Edwin Groothuis2004-02-083-9/+2
| | | | Notes: svn path=/head/; revision=100368
* Bump PORTREVISION on all ports that depend on gettext to aid with upgrading.Joe Marcus Clarke2004-02-041-0/+1
| | | | | | | (Part 2) Notes: svn path=/head/; revision=99920
* Upgrade to 0.11.1Edwin Groothuis2004-02-015-124/+131
| | | | Notes: svn path=/head/; revision=99749
* Move more of my ports which use one or more SDL libraries towards USE_SDL.Edwin Groothuis2004-01-201-6/+2
| | | | | | | Submitted by: edwin@mavetju.org Notes: svn path=/head/; revision=98642
* Update to version 0.11.0Edwin Groothuis2004-01-075-123/+175
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/) Submitted by: edwin@mavetju.org Notes: svn path=/head/; revision=97531
* USE_REINPLACE need be defined only when REINPLACE_CMD is used.Trevor Johnson2003-11-171-1/+0
| | | | Notes: svn path=/head/; revision=94172
* Update to 0.10.1Edwin Groothuis2003-10-046-84/+77
| | | | Notes: svn path=/head/; revision=90206
* Upgrade to version 0.10.0Edwin Groothuis2003-07-296-31/+76
| | | | Notes: svn path=/head/; revision=85800
* Update to version 0.9.9Edwin Groothuis2003-06-137-60/+59
| | | | | | | | | | | | | | | I just released the new version of BomberClone. Some of the changes are: - sound support - dead scene if someone died - new type of powerup to collect called specials - AI players for the single mode - firewall option - alot fixes Notes: svn path=/head/; revision=82900
* One of the distfiles has changed suffix from .gz to .bz2.Edwin Groothuis2003-05-212-3/+6
| | | | | | | Noticed by: Bill "distfiles" Fenner Notes: svn path=/head/; revision=81643
* Update to version 0.9.8Edwin Groothuis2003-05-123-27/+64
| | | | Notes: svn path=/head/; revision=80815
* Upgrade to version 0.9.8Edwin Groothuis2003-05-123-30/+11
| | | | Notes: svn path=/head/; revision=80810
* New port: games/bombercloneEdwin Groothuis2003-05-088-0/+132
This game is a clone of the game Atomic Bomber Man. Supports single user and network multiplayer mode. Notes: svn path=/head/; revision=80474