| Commit message (Collapse) | Author | Age | Files | Lines |
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- Switch to USES=localbase
- Switch to options helpers
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svn path=/head/; revision=437927
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With hat: portmgr-secretary
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svn path=/head/; revision=426269
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PR: 213570
Submitted by: mat
Exp-run by: antoine
Sponsored by: Absolight
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svn path=/head/; revision=424411
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Approved by: portmgr blanket
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svn path=/head/; revision=377091
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the 32 ports that still use it. Bump PORTREVISION on their dependent
ports except the ones that depend on these:
audio/libogg
audio/libvorbis
devel/pcre
ftp/curl
graphics/jpeg
graphics/libart_lgpl
graphics/tiff
textproc/expat2
textproc/libxslt
In these cases the same trick as in the recent gettext update is used.
The ports install a symlink with the old library version. When enough
of their dependent ports have had regular updates the remaining ones can
get a PORTREVISION bump and the links can be removed.
Also remove the devel/pcre dependency from USE_GNOME=glib20. It causes
over 2200 packages to depend on devel/pcre while less than 200 actually
link with it. The glib20 package still depends on devel/pcre so this
should not make a difference for ports with USE_GNOME=glib20. Also,
libdata/pkgconfig/glib-2.0.pc lists pcre as a private library so
USE_GNOME=glib20 should not propagate it.
PR: 195724
Exp-run by: antoine
Approved by: portmgr (antoine)
Notes:
svn path=/head/; revision=374303
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to GCC 4.8.3.
Part II, Bump PORTREVISIONs.
PR: 192025
Tested by: antoine (-exp runs)
Approved by: portmgr (implicit)
Notes:
svn path=/head/; revision=367888
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PR: 192062
Exp-run by: antoine
Approved by: portmgr (antoine)
Notes:
svn path=/head/; revision=366215
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- Simplify master site
- Add licenses (GPLv2)
- USES gmake instead of USE_GMAKE
- Support STAGEDIR
- Change DOCS and add DOCS Option
- Add Desktop entry file
- Mute FIND command
- Use REINPLACE_CMD instead of simple patches
- Add REINPLACE_CMD, install conditional DOCS
- Recreate patches with make makepatch
- Recreate pkg-plist with make makeplist, remove DOCS
PR: ports/172482
Submitted by: nemysis (self)
Approved by: maintainer timeout (14 months)
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svn path=/head/; revision=340228
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Upgrade to latest version.
Note that the SF location is atypical and doesn't fit the standard macros.
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svn path=/head/; revision=330108
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games)
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svn path=/head/; revision=327730
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for `graphics/kipi-plugins').
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svn path=/head/; revision=314438
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Notes:
svn path=/head/; revision=297915
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- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions
Tested by: exp-run by pav
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svn path=/head/; revision=291667
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- Fix all ports that add {CPP,LD}FLAGS to *_ENV to modify flags instead
PR: 157936
Submitted by: myself
Exp-runs by: pav
Approved by: pav
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svn path=/head/; revision=282282
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Notes:
svn path=/head/; revision=276993
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Reviewed by: exp8 run on pointyhat
Supported by: miwi
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svn path=/head/; revision=251605
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Notes:
svn path=/head/; revision=249285
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- Update audio/sdl_mixer to version 1.2.11.
- Update graphics/sdl_gfx to version 2.0.20.
- Update graphics/sdl_image to version 1.2.10.
- Bump portrevisions for all ports depending on audio/sdl_mixer and
graphics/sdl_image.
- Update Mk/bsd.sdl.mk accordingly for the new shared lib versions.
PR: ports/142147 ports/142248 ports/142249
Approved by: miwi (mentor implicit)
Notes:
svn path=/head/; revision=248835
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bumped or updated
Requested by: edwin
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svn path=/head/; revision=238701
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- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+
Thanks to all Helpers:
Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
ehaupt, nox, itetcu, flz, pav
PR: 116263
Tested on: pointyhat
Approved by: portmgr (pav)
Notes:
svn path=/head/; revision=211584
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- Bump PORTREVISION
Approved by: portmgr (xorg cleanup)
Notes:
svn path=/head/; revision=209636
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Notes:
svn path=/head/; revision=208952
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PR: ports/119321
Submitted by: "Beat Gaetzi" <beat@chruetertee.ch>
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svn path=/head/; revision=204961
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- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
Notes:
svn path=/head/; revision=191544
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structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor)
Notes:
svn path=/head/; revision=173460
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Notes:
svn path=/head/; revision=170751
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Notes:
svn path=/head/; revision=133286
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I was working and fixing some of the bug some people reported to me. This
includes some problem which made it almost impossible to run the game in
Local Networks.. a incident in the code made it that direct connections
wasn't working and people behind a firewall could play without any
problems..
Changes:
- Fixed: Multiplayer more as three players could not play.
There was a bug in the automatic firewall detection.
- Added: Show a simple information of what keys are used in
the multiplayer screen.
- Chagned: In Singleplayer you can select now 0 AI Players.
- Fixed: Teamdata (as Names and Colors) will be send over the network.
- Fixed: udp_send: bad file error fixed, in single mode we was
still sending the quit information to all clients.
- Fixed: Alot other strange network bugs. I.e. the rejoin part
and that the server can leave part was not right.
Notes:
svn path=/head/; revision=125245
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Bump portrevision
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svn path=/head/; revision=124033
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Notes:
svn path=/head/; revision=123972
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Major Changes visible for the user/player:
- second local player:
You can now play with a two players on one computer. This works in
networks games (host and client side) as well as in single games.
- in game menu:
If you press during a game ESC you'll get a menu with some buttons,
pressing ESC again takes you back into the game.
- passwort protection for games:
I think that says everything, you can protect your games with a
passwort.
- Kicking Players from the game:
You can kick players from the game. (only the host can)
- Own Keymap:
The player can redefine the keyboard settings, for both local players.
Major Changed inside the game:
- menu handling:
it is possible to create one menu out of another one. I don't need
anymore to delete and create every menu again. It alowes me to greate
the "In-Game Menu".
Notes:
svn path=/head/; revision=111564
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Approved by: maintainers
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svn path=/head/; revision=104360
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on sdl12-1.2.5
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svn path=/head/; revision=104132
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Notes:
svn path=/head/; revision=100368
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(Part 2)
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svn path=/head/; revision=99920
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Notes:
svn path=/head/; revision=99749
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Submitted by: edwin@mavetju.org
Notes:
svn path=/head/; revision=98642
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Version 0.11.0
==============
2004-01-06
- Added Programm options to the game. For more information
run BomberClone with -help.
- Compiler Flag added for disabling debuging. Compiler
Flags -ggdb and -O0 won'T be set no more.
./configure --disable-debug
- Added smal help screen in the multiplayer selection
screen.
- Fixed: If the player is move on a field where is
currently an explosion then will the player die.
- wrote new OpenGameCache Server for this game and
other games. This server is working almost the same
way as BCMServ did. Except that there is no
Broadcasted chat for now (but i will enable this
soon again).
OGC Link:
http://bomberclone.sourceforge.net/OpenGameCache/
- Menuhandling complete rewritten and changed.
GUI created for menus: lists, buttons, check boxes
labels and other things created.
-new menugraphics made by DJ Mirage.
-mapmenu written by Patty
-the bad response form the game to users action
should be fixed.
- FullScreen switching from within the game
by pressing (F8 Works for some Reason only
in Linux)
- Changed part of the Networkhandling to detect who
is the Game Server.
- AI Players can join network games.
- Changed all positions and framenumbers to float.
Together with this i can drop the hard 20ms
gameloop limitation. So the game will be able to
run on slower systems and compare the loss of
frames.
- some more music tracks added to the game.
DJ Mirage made a page where people could
upload some songs.
- BomberClone music file "cinderella_clown.mod"
thanks to Psycho (http://www.moods.2xs.de/)
Submitted by: edwin@mavetju.org
Notes:
svn path=/head/; revision=97531
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Notes:
svn path=/head/; revision=94172
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Notes:
svn path=/head/; revision=90206
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Notes:
svn path=/head/; revision=85800
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I just released the new version of BomberClone. Some of the
changes are:
- sound support
- dead scene if someone died
- new type of powerup to collect called specials
- AI players for the single mode
- firewall option
- alot fixes
Notes:
svn path=/head/; revision=82900
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Noticed by: Bill "distfiles" Fenner
Notes:
svn path=/head/; revision=81643
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Notes:
svn path=/head/; revision=80815
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Notes:
svn path=/head/; revision=80810
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This game is a clone of the game Atomic Bomber Man.
Supports single user and network multiplayer mode.
Notes:
svn path=/head/; revision=80474
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