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* - update png to 1.5.10Dirk Meyer2012-06-011-1/+1
| | | | Notes: svn path=/head/; revision=297915
* - Update devel/sdl12 to 1.2.15Marcus von Appen2012-02-181-1/+1
| | | | | | | | | | | | | | | | - Update audio/sdl_mixer to 1.2.15 - Update graphics/sdl_image to 1.2.12 - Update graphics/sdl_ttf to 2.0.11 - Update graphics/sdl_gfx to 2.0.23 - Update net/sdl_net to 1.2.8 - Bump PORTREVISIONs on ports that depend on one or more packages due to ABI and shared library version changes - Update Mk/bsd.sdl.mk accordingly for the new shared library versions Tested by: exp-run by pav Notes: svn path=/head/; revision=291667
* - Add LDFLAGS to CONFIGURE_ENV and MAKE_ENV (as it was done with LDFLAGS)Dmitry Marakasov2011-09-231-2/+3
| | | | | | | | | | | | - Fix all ports that add {CPP,LD}FLAGS to *_ENV to modify flags instead PR: 157936 Submitted by: myself Exp-runs by: pav Approved by: pav Notes: svn path=/head/; revision=282282
* -remove MD5Olli Hauer2011-07-031-1/+0
| | | | Notes: svn path=/head/; revision=276993
* Bounce PORTREVISION for gettext-related ports. Have fun, ya'll.Ade Lovett2010-05-311-1/+1
| | | | Notes: svn path=/head/; revision=255371
* - update to 1.4.1Dirk Meyer2010-03-281-0/+1
| | | | | | | | Reviewed by: exp8 run on pointyhat Supported by: miwi Notes: svn path=/head/; revision=251605
* - Update to 1.08Dmitry Marakasov2010-03-162-5/+4
| | | | Notes: svn path=/head/; revision=251119
* - update to jpeg-8Dirk Meyer2010-02-051-0/+1
| | | | Notes: svn path=/head/; revision=249285
* - Update to 1.03Dmitry Marakasov2010-02-013-16/+4
| | | | Notes: svn path=/head/; revision=249024
* - Update devel/sdl12 to version 1.2.14.Marcus von Appen2010-01-301-0/+1
| | | | | | | | | | | | | | | - Update audio/sdl_mixer to version 1.2.11. - Update graphics/sdl_gfx to version 2.0.20. - Update graphics/sdl_image to version 1.2.10. - Bump portrevisions for all ports depending on audio/sdl_mixer and graphics/sdl_image. - Update Mk/bsd.sdl.mk accordingly for the new shared lib versions. PR: ports/142147 ports/142248 ports/142249 Approved by: miwi (mentor implicit) Notes: svn path=/head/; revision=248835
* - Update to 1.02Dmitry Marakasov2010-01-302-4/+4
| | | | Notes: svn path=/head/; revision=248825
* Chroma is an abstract puzzle game. A variety of colourful shapesDmitry Marakasov2010-01-295-0/+1466
are arranged in a series of increasingly complex patterns, forming fiendish traps that must be disarmed and mysterious puzzles that must be manipulated in order to give up their subtle secrets. Initially so straightforward that anyone can pick it up and begin to play, yet gradually becoming difficult enough to tax even the brightest of minds. It features: * twenty one levels, ranging from beginner to expert * infinite undo and redo capability, as well as replay of solutions * a choice of smooth graphics or a minimal, text based version * a level editor to allow you to design your own puzzles * released under an open source licence, free to play Have you got what it takes to solve Chroma? WWW: http://www.level7.org.uk/chroma/ Notes: svn path=/head/; revision=248807