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* - Welcome X.org 7.2 \o/.Florent Thoumie2007-05-191-1/+1
* - Really respect X11BASERong-En Fan2006-12-091-0/+1
* - Respect X11BASEJose Alonso Cardenas Marquez2006-11-301-1/+1
* - Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directoryStanislav Sedov2006-09-201-0/+1
* Now builds on sparc64Kris Kennaway2006-09-171-4/+0
* Change maintainer address to my @FreeBSD.org emailJose Alonso Cardenas Marquez2006-07-231-1/+1
* Remove USE_REINPLACE for categories starting with a GEdwin Groothuis2006-05-071-1/+0
* [PATCH] games/criticalmass: update to 1.0.0, take maintainershipEdwin Groothuis2006-01-044-6/+7
* - Add SHA256Pav Lucistnik2005-11-241-0/+1
* - Update to 0.9.12Pav Lucistnik2005-09-172-6/+8
* - Update to 0.9.11Sergey Matveychuk2005-06-053-3/+13
* At Kris's request, back out the MACHINE_ARCH spelling correction untilDavid E. O'Brien2005-04-121-1/+1
* Assist getting more ports working on AMD64 by obeying theDavid E. O'Brien2005-04-111-1/+1
* BROKEN on sparc64: Does not compileKris Kennaway2005-03-261-1/+7
* - Update to 0.9.10Pav Lucistnik2005-03-066-41/+20
* Fix build with gcc 3.4Tilman Keskinoz2004-08-162-0/+31
* - Update to version 0.99Kirill Ponomarev2004-05-172-16/+17
* SIZEify (maintainer timeout)Trevor Johnson2004-03-311-0/+1
* Drop maintainershipNeil Blakey-Milner2004-03-251-1/+1
* Chase library bump of libSDL-1.1 for all ports which were dependingEdwin Groothuis2004-03-161-1/+1
* Bump PORTREVISION on all ports that depend on gettext to aid with upgrading.Joe Marcus Clarke2004-02-041-1/+1
* - Use new knobs from bsd.sdl.mkKirill Ponomarev2004-01-201-4/+1
* Upgrade criticalmass to 0.98, also fixing gcc 3 build problems.Neil Blakey-Milner2003-08-223-11/+6
* Add missing manpage and bump PORTREVISIONKris Kennaway2003-06-091-0/+3
* Move inclusion of bsd.port.pre.mk later in the file for conditional BROKENKris Kennaway2003-06-041-6/+6
* BROKEN on 5.1: does not compileKris Kennaway2003-05-181-1/+7
* Clear moonlight beckons.Ade Lovett2003-03-072-1/+1
* Update version number of SDL shared library.Maxim Sobolev2003-01-021-1/+1
* Actually depend on SDL libraries as necessary.Neil Blakey-Milner2002-09-091-0/+4
* Add criticalmass 0.97, an SDL/OpenGL space shoot'em up game.Neil Blakey-Milner2002-08-305-0/+41