| Commit message (Collapse) | Author | Age | Files | Lines |
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- DOCSDIR support to some
- Brush out some lint
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svn path=/head/; revision=52072
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- Support CFLAGS/PREFIX properly
- tar -> TAR
PR: 23223
Submitted by: Ports Fury
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svn path=/head/; revision=35600
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svn path=/head/; revision=13486
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This will be the latest version, the author has a new version in the pipeline.
This version will only get bugfixes from now on.
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svn path=/head/; revision=12970
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Make port PREFIX clean
solve gettimeofday compile problem (patch-ao)
sanitize order of header file inclusion in common/porting.c
so that MIN and MAX don't get redefined (patch-ap)
updated PLIST
added dirrm statements in PLIST to allow proper removal of package
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svn path=/head/; revision=10910
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svn path=/head/; revision=8028
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svn path=/head/; revision=5447
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svn path=/head/; revision=5439
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1) get experience points if you use skills
2) don't crash if player logs in with 2 skills enabled
3) cleaned up PLIST (removed 2 player characters of mine
which aren't part of the distribution)
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svn path=/head/; revision=4278
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crossfire is a multiplayer graphical arcade and adventure game made for
X-Windows. It contains elements of various famous games like nethack and
moria. There are different quests to solve, many maps make the game really
interesting. Nice sound capabilities via rplay. Different players can form
a team over network. Treasure and experience points will be shared equally
among the players of a team.
Could please someone try to fix the password authentication ?!
In server/main.c the function check_passwd doesn't work properly.
I made a workaround returning always ok (1) here and marked it as
UGLY_PASSWORD_HACK...
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svn path=/head/; revision=4256
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