| Commit message (Collapse) | Author | Age | Files | Lines |
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- Use same sources for game and maps (tar.gz)
- Remove EXTRACR_ONLY
- Take maintainership
- Add dependency for textproc/libxslt and textproc/sablotron
- Use the new format for LIB_DEPENDS
- Remove DEPRECATED, EXPIRATION_DATE
- Use uidfix instead of BINOWN
- USES gmake instead of USE_GMAKE
- Support STAGEDIR, add CONFIGURE_ARGS=--localstatedir=/var/games
to work with stage
- Remove not needed post-extract
- Add DOCS and Option, remove Makefile* that are not in DOCS installation
- Change REINPLACE, cosmetical changes and add for perl one
- Strip libraries
- Fix the usage of 'perl' to get rid of the implicit lang/perl dependency
- Fix the usage of 'bash' to get rid of the implicit shells/bash dependency
- Fix usage, adjust permission for /var/games/crossfire
- Recreate patches with make makepatch
- Change pkg-descr
- Recreate pkg-plist with make makeplist and proper use @group and @mode
Notes:
svn path=/head/; revision=349372
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Notes:
svn path=/head/; revision=342884
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PR: 148554
Submitted by: Ports Fury
Notes:
svn path=/head/; revision=257773
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PR: ports/71056
Submitted by: Ports Fury
Notes:
svn path=/head/; revision=117484
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and games/crossfire-client
- Update games/crossfire-client to 1.1.0 and games/crossfire-server
to 1.0.0
PR: 34450
Submitted by: Jasper Jongmans <j.jongmans@aprogas.net>
Repocopied by: joe
Approved by: portmgr
Notes:
svn path=/head/; revision=55702
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- Support CFLAGS/PREFIX properly
- tar -> TAR
PR: 23223
Submitted by: Ports Fury
Notes:
svn path=/head/; revision=35600
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Notes:
svn path=/head/; revision=21974
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This will be the latest version, the author has a new version in the pipeline.
This version will only get bugfixes from now on.
Notes:
svn path=/head/; revision=12970
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Make port PREFIX clean
solve gettimeofday compile problem (patch-ao)
sanitize order of header file inclusion in common/porting.c
so that MIN and MAX don't get redefined (patch-ap)
updated PLIST
added dirrm statements in PLIST to allow proper removal of package
Notes:
svn path=/head/; revision=10910
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- Fix the password problem so passwords are actually checked.
- Change some default options like SAVE_HOMEDIR, XPM_PIX (you hade
the port requiring xpm but CF wasn't configured to link it in),
ForceCCOPTIONS, EXPLORE_MODE, etc.
- Remove the empty ${CFDIR}/lib/shutdown from the Makefile and the
PLIST. This file just causes the program to exit without saying
why until the user manually removes the file.
- Fix "crossfire -o" to call uname correctly.
- Set logfile to be line buffered (instead of block buffered) since they
hardly ever call fflush(3).
Submitted by: Dave Chapeskie <dchapes@golden.net>
Notes:
svn path=/head/; revision=7949
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Notes:
svn path=/head/; revision=5439
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Ok, I found the problem.. the artifact code assigns a level value
to artifacts with kind "Berserkergang". The specialweapon/apply
code, when it finds a weapon with a "level" immediately compares
the title field to the weilder's name. If they dont match, it can't
be used.
I created a patch to remove the level designation from the artifact
code since other named weaopns (cf "glamdri") dont have a level
assigned.
B) From: Klaus Elsbernd <elsbernd@dfki.uni-kl.de>
In version 0.92.8 is a bug in the inventory-unlock-code, which
prevents unlocking.
C) From: myself
make post-install target modified in Makefile, *$*HOME was eaten
up by 'make' and displayed nonsense. Tell player to create the players
dir in his login directory.
Notes:
svn path=/head/; revision=4426
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1) get experience points if you use skills
2) don't crash if player logs in with 2 skills enabled
3) cleaned up PLIST (removed 2 player characters of mine
which aren't part of the distribution)
Notes:
svn path=/head/; revision=4278
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crossfire is a multiplayer graphical arcade and adventure game made for
X-Windows. It contains elements of various famous games like nethack and
moria. There are different quests to solve, many maps make the game really
interesting. Nice sound capabilities via rplay. Different players can form
a team over network. Treasure and experience points will be shared equally
among the players of a team.
Could please someone try to fix the password authentication ?!
In server/main.c the function check_passwd doesn't work properly.
I made a workaround returning always ok (1) here and marked it as
UGLY_PASSWORD_HACK...
Notes:
svn path=/head/; revision=4256
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