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* Use MAN? macros. CATEGORIES+= -> CATEGORIES.Satoshi Asami1996-11-181-2/+2
| | | | Notes: svn path=/head/; revision=4575
* A) From: "Brian Thomas" <thomas@astro.psu.edu>Andreas Klemm1996-11-123-4/+83
| | | | | | | | | | | | | | | | | | | | | | | | | | Ok, I found the problem.. the artifact code assigns a level value to artifacts with kind "Berserkergang". The specialweapon/apply code, when it finds a weapon with a "level" immediately compares the title field to the weilder's name. If they dont match, it can't be used. I created a patch to remove the level designation from the artifact code since other named weaopns (cf "glamdri") dont have a level assigned. B) From: Klaus Elsbernd <elsbernd@dfki.uni-kl.de> In version 0.92.8 is a bug in the inventory-unlock-code, which prevents unlocking. C) From: myself make post-install target modified in Makefile, *$*HOME was eaten up by 'make' and displayed nonsense. Tell player to create the players dir in his login directory. Notes: svn path=/head/; revision=4426
* Fix typo in $Id$ (was "$Id:")Satoshi Asami1996-11-041-2/+2
| | | | | | | Use ${LOCALBASE}, not /usr/local. Notes: svn path=/head/; revision=4290
* Oh please, don't put the name of the port in the beginning of this file.Satoshi Asami1996-11-041-1/+1
| | | | | | | | I spent one full night going through the whole ports tree just to fix this so nobody will have a bad example to follow! ;) Notes: svn path=/head/; revision=4289
* After a pkg_delete directories remain, so use mkdir -p in the installAndreas Klemm1996-11-031-3/+5
| | | | | | | target of Makefile. Changed order in install target. Notes: svn path=/head/; revision=4279
* Added two patches from crossfire mailinglist.Andreas Klemm1996-11-032-2/+31
| | | | | | | | | | 1) get experience points if you use skills 2) don't crash if player logs in with 2 skills enabled 3) cleaned up PLIST (removed 2 player characters of mine which aren't part of the distribution) Notes: svn path=/head/; revision=4278
* crossfire binary now runs with mode 6555, needed for server mode.Andreas Klemm1996-11-021-1/+1
| | | | Notes: svn path=/head/; revision=4262
* Ooops, had to move rplay from RUN_DEPEND to BUILD_DEPENDAndreas Klemm1996-11-021-3/+3
| | | | Notes: svn path=/head/; revision=4258
* added crossfire 0.92.8Andreas Klemm1996-11-029-0/+1755
crossfire is a multiplayer graphical arcade and adventure game made for X-Windows. It contains elements of various famous games like nethack and moria. There are different quests to solve, many maps make the game really interesting. Nice sound capabilities via rplay. Different players can form a team over network. Treasure and experience points will be shared equally among the players of a team. Could please someone try to fix the password authentication ?! In server/main.c the function check_passwd doesn't work properly. I made a workaround returning always ok (1) here and marked it as UGLY_PASSWORD_HACK... Notes: svn path=/head/; revision=4256