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* - Update to version 1.9.0b4.Alejandro Pulver2006-09-081-34/+15
| | | | | | | | | | | | | - Use SF macro in MASTER_SITES. - Take maintainership. - Remove ONLY_FOR_ARCHS=i386. - Clean-up. - Convert to OPTIONS. - Add wrapper script and note it in pkg-message. - Remove patch to avoid sound delay problems. Notes: svn path=/head/; revision=172599
* Conversion to a single libtool environment.Ade Lovett2006-02-231-0/+14
| | | | | | | Approved by: portmgr (kris) Notes: svn path=/head/; revision=156749
* Fix a dependency, do some cleaning, and unbreak.Thierry Thomas2004-09-241-14/+0
| | | | | | | | | PR: ports/72002 Submitted by: maintainer Approved by: portmgr (marcus). Notes: svn path=/head/; revision=118378
* Add deng 1.8.1.r4, an enhanced Doom, Heretic and Hexen source port.Kirill Ponomarev2004-08-271-0/+133
The Doomsday Engine is an enhanced Doom source port for the Windows and UNIX platforms. It is based on the source code of id Software's Doom and Raven Software's Heretic and Hexen. Some of supported features are: * Dynamic lights * Lens flares * High-resolution textures (PNG, TGA, PCX) * Particle effects * Detail textures * 3D models (uses Quake II's MD2 format) * Simple environmental mapping for 3D models (shiny effects) * MD2 skymodels and skyboxes * Actor (monster) movement smoothing * Simulated radiosity shadowing system for the environment * Simple shadows for objects * Fog * Glowing surfaces * Smart texture filtering using a modified hq2x algorith PR: ports/70996 Submitted by: Igor Pokrovsky <ip@doom.homeunix.org> Notes: svn path=/head/; revision=117425