| Commit message (Collapse) | Author | Age | Files | Lines |
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svn path=/head/; revision=122249
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PR: ports/73246
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
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svn path=/head/; revision=120439
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PR: ports/72002
Submitted by: maintainer
Approved by: portmgr (marcus).
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svn path=/head/; revision=118378
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Approved by: portmgr (self)
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svn path=/head/; revision=118231
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- RUN_DEPEND on timidity
PR: ports/71207
Submitted by: Igor Pokrovsky (maintainer)
Notes:
svn path=/head/; revision=117808
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The Doomsday Engine is an enhanced Doom source port for the Windows
and UNIX platforms. It is based on the source code of id Software's
Doom and Raven Software's Heretic and Hexen. Some of supported
features are:
* Dynamic lights
* Lens flares
* High-resolution textures (PNG, TGA, PCX)
* Particle effects
* Detail textures
* 3D models (uses Quake II's MD2 format)
* Simple environmental mapping for 3D models (shiny effects)
* MD2 skymodels and skyboxes
* Actor (monster) movement smoothing
* Simulated radiosity shadowing system for the environment
* Simple shadows for objects
* Fog
* Glowing surfaces
* Smart texture filtering using a modified hq2x algorith
PR: ports/70996
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org>
Notes:
svn path=/head/; revision=117425
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