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* BROKEN on ia64 and sparc64: Does not buildKris Kennaway2004-11-231-1/+7
| | | | Notes: svn path=/head/; revision=122249
* - Update to 1.8.3Pav Lucistnik2004-10-283-4/+4
| | | | | | | | PR: ports/73246 Submitted by: Igor Pokrovsky <ip@doom.homeunix.org> (maintainer) Notes: svn path=/head/; revision=120439
* Fix a dependency, do some cleaning, and unbreak.Thierry Thomas2004-09-242-23/+6
| | | | | | | | | PR: ports/72002 Submitted by: maintainer Approved by: portmgr (marcus). Notes: svn path=/head/; revision=118378
* BROKEN: Missing dependencyKris Kennaway2004-09-181-0/+2
| | | | | | | Approved by: portmgr (self) Notes: svn path=/head/; revision=118231
* - Update to 1.8.2Volker Stolz2004-09-013-8/+9
| | | | | | | | | | - RUN_DEPEND on timidity PR: ports/71207 Submitted by: Igor Pokrovsky (maintainer) Notes: svn path=/head/; revision=117808
* Add deng 1.8.1.r4, an enhanced Doom, Heretic and Hexen source port.Kirill Ponomarev2004-08-276-0/+248
The Doomsday Engine is an enhanced Doom source port for the Windows and UNIX platforms. It is based on the source code of id Software's Doom and Raven Software's Heretic and Hexen. Some of supported features are: * Dynamic lights * Lens flares * High-resolution textures (PNG, TGA, PCX) * Particle effects * Detail textures * 3D models (uses Quake II's MD2 format) * Simple environmental mapping for 3D models (shiny effects) * MD2 skymodels and skyboxes * Actor (monster) movement smoothing * Simulated radiosity shadowing system for the environment * Simple shadows for objects * Fog * Glowing surfaces * Smart texture filtering using a modified hq2x algorith PR: ports/70996 Submitted by: Igor Pokrovsky <ip@doom.homeunix.org> Notes: svn path=/head/; revision=117425