| Commit message (Collapse) | Author | Age | Files | Lines |
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devel/eris: 1.3.21
devel/mercator: 0.3.2
devel/varconf: 1.0.0
math/wfmath: 1.0.1
net/cyphesis: 0.6.0
net/skstream: 0.3.9
games/ember: 0.7.0
Notes:
svn path=/head/; revision=310647
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update eris to 1.3.19
update ember to 0.6.2
Feature safe: yes
Notes:
svn path=/head/; revision=287109
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PR: ports/162136
Submitted by: 4720@hushmail.com
Approved by: [no rejections from any maintainer within 14 days]
Feature safe: yes
Notes:
svn path=/head/; revision=285709
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update eris to 1.3.18
update wfmath to 0.3.11
update skstream to 0.3.8
update mercator to 0.3.0
update ember to 0.6.1
update cyphesis to 0.5.26
Notes:
svn path=/head/; revision=273315
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graphics/ogre3d: update to 1.7.2
games/ember: update to 0.6.0
games/freeorion: update to 0.3.13.3795
games/vegastrike: Bump PORTREVISION
x11-toolkits/gigi: Bump PORTREVISION
PR: 153817, 153818
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svn path=/head/; revision=270598
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svn path=/head/; revision=256170
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svn path=/head/; revision=245167
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svn path=/head/; revision=233873
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mark MAKE_JOBS_SAFE= yes
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svn path=/head/; revision=233743
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svn path=/head/; revision=233286
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svn path=/head/; revision=223199
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svn path=/head/; revision=220488
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make portlint a bit more happy about Makefile
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svn path=/head/; revision=216842
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use lua 5.1
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svn path=/head/; revision=216786
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Noted by: pav
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svn path=/head/; revision=214499
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svn path=/head/; revision=214088
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take care of library updates of devel/eris and graphics/ogre3d
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svn path=/head/; revision=208104
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do not force the usage of gcc 3.4, the ports are now gcc 4 ready
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svn path=/head/; revision=199761
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svn path=/head/; revision=189270
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svn path=/head/; revision=186513
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svn path=/head/; revision=172782
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fix dependant ports [2]
PR: ports/96172 [1]
ports/95192 [2]
Submitted by: maintainer [1]
oliver [2]
Approved by: maintainer
Notes:
svn path=/head/; revision=160213
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Approved by: krion@
PR: ports/88711 (related)
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svn path=/head/; revision=154113
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svn path=/head/; revision=146668
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svn path=/head/; revision=145119
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Dime code base. The main differences between Dime and Ember is the latters focus
on using third party libraries instead of in house development, and its
commitment to OGRE.
Some of the features are:
* Full 3d world with dynamic terrain generation
* Easy to use GUI system
* Context menus for in game interaction
* Support for experimental graphical features such as dynamically generated
trees, realistic water and ground cover
WWW: http://www.worldforge.org/dev/eng/clients/ember
Notes:
svn path=/head/; revision=144195
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