| Commit message (Collapse) | Author | Age | Files | Lines |
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make portlint a bit more happy about Makefile
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svn path=/head/; revision=216842
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use lua 5.1
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svn path=/head/; revision=216786
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svn path=/head/; revision=215083
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Noted by: pav
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svn path=/head/; revision=214499
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svn path=/head/; revision=214088
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- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+
Thanks to all Helpers:
Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
ehaupt, nox, itetcu, flz, pav
PR: 116263
Tested on: pointyhat
Approved by: portmgr (pav)
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svn path=/head/; revision=211584
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- Bump PORTREVISION
Approved by: portmgr (xorg cleanup)
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svn path=/head/; revision=209735
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svn path=/head/; revision=208952
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svn path=/head/; revision=208609
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take care of library updates of devel/eris and graphics/ogre3d
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svn path=/head/; revision=208104
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svn path=/head/; revision=200742
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bump PORTREVISION
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svn path=/head/; revision=200453
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do not force the usage of gcc 3.4, the ports are now gcc 4 ready
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svn path=/head/; revision=199761
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compile with gcc 3.4
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svn path=/head/; revision=193018
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bump PORTREVISION
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svn path=/head/; revision=191817
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- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
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svn path=/head/; revision=191544
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svn path=/head/; revision=189270
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svn path=/head/; revision=186513
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svn path=/head/; revision=183391
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svn path=/head/; revision=173977
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structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor)
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svn path=/head/; revision=173460
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svn path=/head/; revision=173342
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svn path=/head/; revision=172782
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svn path=/head/; revision=164837
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svn path=/head/; revision=161663
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svn path=/head/; revision=160244
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fix dependant ports [2]
PR: ports/96172 [1]
ports/95192 [2]
Submitted by: maintainer [1]
oliver [2]
Approved by: maintainer
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svn path=/head/; revision=160213
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Approved by: portmgr (kris)
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svn path=/head/; revision=156749
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Approved by: krion@
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svn path=/head/; revision=154152
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Approved by: krion@
PR: ports/88711 (related)
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svn path=/head/; revision=154113
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svn path=/head/; revision=153623
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in bsd.autotools.mk essentially makes this a no-op given that all the
old variables set a USE_AUTOTOOLS_COMPAT variable, which is parsed in
exactly the same way as USE_AUTOTOOLS itself.
Moreover, USE_AUTOTOOLS has already been extensively tested by the GNOME
team -- all GNOME 2.12.x ports use it.
Preliminary documentation can be found at:
http://people.FreeBSD.org/~ade/autotools.txt
which is in the process of being SGMLized before introduction into the
Porters Handbook.
Light blue touch-paper. Run.
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svn path=/head/; revision=148323
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svn path=/head/; revision=147269
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format got changed from tar-pax (POSIX 1003.1-2001) to ustar for
supporting long filenames on FreeBSD 4
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svn path=/head/; revision=146712
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svn path=/head/; revision=146682
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svn path=/head/; revision=146668
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svn path=/head/; revision=145119
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svn path=/head/; revision=144337
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svn path=/head/; revision=144329
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Dime code base. The main differences between Dime and Ember is the latters focus
on using third party libraries instead of in house development, and its
commitment to OGRE.
Some of the features are:
* Full 3d world with dynamic terrain generation
* Easy to use GUI system
* Context menus for in game interaction
* Support for experimental graphical features such as dynamically generated
trees, realistic water and ground cover
WWW: http://www.worldforge.org/dev/eng/clients/ember
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svn path=/head/; revision=144195
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