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* devel/boost-*: update to 1.68.0Jan Beich2018-08-091-1/+1
| | | | | | | | | | | | - Switch to C++14 for libboost_system to support C++14 consumers Changes: http://www.boost.org/users/history/version_1_68_0.html PR: 229569 Exp-run by: antoine Differential Revision: https://reviews.freebsd.org/D16165 Notes: svn path=/head/; revision=476723
* Update mpfr to 4.0.1 release and bump PORTVERSION of dependent ports.Alex Dupre2018-04-191-1/+1
| | | | Notes: svn path=/head/; revision=467751
* devel/boost-*: update to 1.67.0Jan Beich2018-04-181-0/+1
| | | | | | | | | | Changes: http://www.boost.org/users/history/version_1_67_0.html PR: 227427 Exp-run by: antoine Differential Revision: https://reviews.freebsd.org/D15030 Notes: svn path=/head/; revision=467711
* New port: games/flightgear-terragearTorsten Zuehlsdorff2018-04-056-0/+91
TerraGear is a collection of tools for building scenery for the FlightGear project. Generally, the process is done in two steps: 1. Preprocess the original raw data. This chops up the data into the FG tiling scheme and saves it in a simple, intermediate format. 2. Collect all the different pieces of intermediate data and assemble them into a 3d model of the terrain. WWW: https://github.com/FlightGear/terragear PR: 223648 Submitted by: Michael Danilov <mike.d.ft402@gmail.com> Notes: svn path=/head/; revision=466542