| Commit message (Collapse) | Author | Age | Files | Lines |
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svn path=/head/; revision=373465
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Approved by: portmgr (not really, but touches unstaged ports)
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svn path=/head/; revision=363371
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- Support CC properly
- Convert to USES
- Stage support
PR: 187042
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svn path=/head/; revision=346261
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public distfiles
Reported by: distilator
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svn path=/head/; revision=343287
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games)
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svn path=/head/; revision=327730
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svn path=/head/; revision=299119
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PR: ports/149564 (based on)
Submitted by: Ullrich Franke <uf@raindogs.org>
Approved by: [no objections from maintainers in four weeks]
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svn path=/head/; revision=287393
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- Name
em@i.l
or variations thereof. While I'm here also fix some whitespace and other
formatting errors, including moving WWW: to the last line in the file.
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svn path=/head/; revision=284232
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svn path=/head/; revision=276993
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Submitted by: alepulver
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svn path=/head/; revision=269863
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svn path=/head/; revision=226679
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Reported by: pointyhat (erwin)
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svn path=/head/; revision=208424
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- Change OPTIMIZED_CFLAGS to "on" by default.
- Remove '@' from installation commands.
- Format tabs, sort targets.
- Bump PORTREVISION.
Approved by: garga (mentor)
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svn path=/head/; revision=160384
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Approved by: garga (mentor)
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svn path=/head/; revision=159200
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Requested by: maintainer
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svn path=/head/; revision=149490
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A specialized simulator for the game of Corewars. It's designed to be of
particular use in automated redcode optimizers and evolvers. fmars borrows the
idea from Martin Ankerl's qmars and pushes it to the extreme.
PR: ports/83577
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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svn path=/head/; revision=139920
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