| Commit message (Collapse) | Author | Age | Files | Lines |
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starting with G
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svn path=/head/; revision=240070
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bumped or updated
Requested by: edwin
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svn path=/head/; revision=238701
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- Bump PORTREVISION
Approved by: portmgr (xorg cleanup)
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svn path=/head/; revision=209583
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svn path=/head/; revision=208952
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- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
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svn path=/head/; revision=191544
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structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor)
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svn path=/head/; revision=173460
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svn path=/head/; revision=161663
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Approved by: garga (mentor)
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svn path=/head/; revision=159200
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Requested by: maintainer
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svn path=/head/; revision=149490
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* Remove USE_GMAKE (works fine with BSD make).
* Remove CONFIGURE_ENV (X11 flags are passed automatically when USE_XLIB is set)
* Remove freedroid.6 and Makefile* from the data directory.
* Use %%DATADIR%% in pkg-plist.
* Add @ to reinplace commands.
- Pass maintainership to submitter
PR: port/83877
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: Benjamin Lutz <benlutz@datacomm.ch> (maintainer)
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svn path=/head/; revision=140472
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svn path=/head/; revision=105747
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on sdl12-1.2.5
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svn path=/head/; revision=104132
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(Part 2)
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svn path=/head/; revision=99920
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Approved by: portmgr
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svn path=/head/; revision=98676
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svn path=/head/; revision=96270
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Freedroid is a clone of the classic game "Paradroid" on
Commodore 64 with some improvements and extensions to the
classic version.
In this game, you control a robot, depicted by a small white
ball with a few numbers within an interstellar spaceship
consisting of several decks connected by elevators.
The aim of the game is to destroy all enemy robots, depicted
by small black balls with a few numbers, by either shooting
them or seizing control over them by creating connections
in a short subgame of electric circuits.
WWW: http://freedroid.sourceforge.net
PR: ports/56887
Submitted by: Benjamin Lutz <benlutz@datacomm.ch>
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svn path=/head/; revision=89661
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