| Commit message (Collapse) | Author | Age | Files | Lines |
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Approved by: silence from alepulver (maintainer)
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svn path=/head/; revision=195213
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- Bump PORTREVISION
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svn path=/head/; revision=194915
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- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
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svn path=/head/; revision=191544
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- Improve wrapper script (doesn't recreate ~/.galaxyhack if exists).
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svn path=/head/; revision=174990
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structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor)
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svn path=/head/; revision=173460
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svn path=/head/; revision=169017
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svn path=/head/; revision=166872
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svn path=/head/; revision=166530
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x11-toolkits/paragui will be built in !i386, so non-i386 4.X builds will be
attempted, which are going to fail).
- Minor change on IGNORE message.
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svn path=/head/; revision=165890
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- Add FLEETS option.
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svn path=/head/; revision=165065
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- Remove USE_REINPLACE.
- Use USE_DOS2UNIX instead of custom post-extract target.
- Remove comments from do-install target.
Approved by: garga (mentor)
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svn path=/head/; revision=159893
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Approved by: garga (mentor)
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svn path=/head/; revision=159200
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Requested by: maintainer
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svn path=/head/; revision=149490
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Forgotten by: barner
Reported by: pointyhat via kris
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svn path=/head/; revision=147906
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PR: 87634
Submitted by: Alejandro Pulver <alejandro@varnet.biz> (maintainer)
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svn path=/head/; revision=145854
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Reported by: danfe
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svn path=/head/; revision=144838
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post-extract.
PR: ports/87164
Submitted by: maintainer
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svn path=/head/; revision=144817
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in AI script based battles against fleets designed by other players. Though
battles take place in real time, the strategy comes before hand, both in
writing short AI scripts in a simple scripting language, and also in the set
up and selection of your fleet. You don't actually have any control over your
units at all mid-battle, but rather use the time to see where the set up of
your fleets is working, where your fleets' weaknesses lie and changes are
needed, and perhaps also to learn from the strategy of your opponent.
The game revolves around very large capital ships, from which smaller ships
are launched. To win a battle you must destroy of all of your opponent's
capital ships before they destroy yours.
There can be hundreds of units in any one battle, but there is no harvesting,
resource management or base building.
WWW: http://galaxyhack.sourceforge.net/
PR: ports/84925
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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svn path=/head/; revision=144173
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