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* Fix build with boost 1.34.0 (#include different file).Simon Barner2007-07-081-0/+11
| | | | | | | Approved by: silence from alepulver (maintainer) Notes: svn path=/head/; revision=195213
* - Bump boost shared library version to 4Simon Barner2007-07-041-2/+2
| | | | | | | - Bump PORTREVISION Notes: svn path=/head/; revision=194915
* - Welcome X.org 7.2 \o/.Florent Thoumie2007-05-191-0/+1
| | | | | | | | - Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}. - Bump PORTREVISION for ports intalling files in ${X11BASE}. Notes: svn path=/head/; revision=191544
* - Update to version 1.74 (also extra fleets package is newer).Alejandro Pulver2006-10-085-41/+201
| | | | | | | - Improve wrapper script (doesn't recreate ~/.galaxyhack if exists). Notes: svn path=/head/; revision=174990
* - Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directoryStanislav Sedov2006-09-201-0/+1
| | | | | | | | | | | | | | | | | | | structure (i.e. include/SDL for includes and sdl-config for configuration binary) - Update graphics/sdl_ttf to version 2.0.8 - Update graphics/sdl_image to version 1.2.5 - Update audio/sdl_mixer to version 1.2.7 - Update net/sdl_net to version 1.2.6 - Update Mk/bsd.sdl.mk accordingly - Fix dependent ports to fit the new directory structure and avoid several API breakages - Bump up portrevisions for all dependent ports to allow them to be upgraded by portupgrade/portmaster etc tools Approved by: kris (portmgr), sem (mentor) Notes: svn path=/head/; revision=173460
* - Update to version 1.69.Alejandro Pulver2006-07-292-4/+4
| | | | Notes: svn path=/head/; revision=169017
* - Update to version 1.67.Alejandro Pulver2006-07-032-4/+4
| | | | Notes: svn path=/head/; revision=166872
* - Avoid corrupting PNG files with USE_DOS2UNIX.Alejandro Pulver2006-06-282-7/+6
| | | | Notes: svn path=/head/; revision=166530
* - IGNORE on all architectures with FreeBSD < 500000, not only i386 (nowAlejandro Pulver2006-06-201-2/+2
| | | | | | | | | x11-toolkits/paragui will be built in !i386, so non-i386 4.X builds will be attempted, which are going to fail). - Minor change on IGNORE message. Notes: svn path=/head/; revision=165890
* - Uodate to version 1.66.Alejandro Pulver2006-06-115-49/+1003
| | | | | | | - Add FLEETS option. Notes: svn path=/head/; revision=165065
* - Update to version 1.62.Alejandro Pulver2006-04-184-51/+33
| | | | | | | | | | | - Remove USE_REINPLACE. - Use USE_DOS2UNIX instead of custom post-extract target. - Remove comments from do-install target. Approved by: garga (mentor) Notes: svn path=/head/; revision=159893
* Change the maintainership address to the @FreeBSD.org one.Alejandro Pulver2006-04-091-1/+1
| | | | | | | Approved by: garga (mentor) Notes: svn path=/head/; revision=159200
* - Add SHA256Pav Lucistnik2005-11-251-0/+2
| | | | | | | Requested by: maintainer Notes: svn path=/head/; revision=149490
* Chase boost shared lib version to 3.Simon Barner2005-11-111-1/+1
| | | | | | | | Forgotten by: barner Reported by: pointyhat via kris Notes: svn path=/head/; revision=147906
* Update to 1.55.2Erwin Lansing2005-10-192-3/+3
| | | | | | | | PR: 87634 Submitted by: Alejandro Pulver <alejandro@varnet.biz> (maintainer) Notes: svn path=/head/; revision=145854
* - Use better way to convert CRLF to LF based on Porter's HandbookRenato Botelho2005-10-101-3/+2
| | | | | | | Reported by: danfe Notes: svn path=/head/; revision=144838
* o Fix wrong patch in "files" directory and convert DOS to UNIX text files inRenato Botelho2005-10-102-21/+11
| | | | | | | | | | post-extract. PR: ports/87164 Submitted by: maintainer Notes: svn path=/head/; revision=144817
* GalaxyHack allows you to design a fleet of spaceships which can then be testedRenato Botelho2005-10-046-0/+280
in AI script based battles against fleets designed by other players. Though battles take place in real time, the strategy comes before hand, both in writing short AI scripts in a simple scripting language, and also in the set up and selection of your fleet. You don't actually have any control over your units at all mid-battle, but rather use the time to see where the set up of your fleets is working, where your fleets' weaknesses lie and changes are needed, and perhaps also to learn from the strategy of your opponent. The game revolves around very large capital ships, from which smaller ships are launched. To win a battle you must destroy of all of your opponent's capital ships before they destroy yours. There can be hundreds of units in any one battle, but there is no harvesting, resource management or base building. WWW: http://galaxyhack.sourceforge.net/ PR: ports/84925 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=144173