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* - Add LICENSEDmitry Marakasov2016-11-282-6/+6
| | | | | | | | - Switch to options helpers - Regenerate patches Notes: svn path=/head/; revision=427289
* - Add stage supportDanilo Egea Gondolfo2013-11-012-9/+11
| | | | | | | | | | - Convert USE_GMAKE to USES - Convert LIB_DEPENDS to new syntax - Use options helpers - Fix build with clang Notes: svn path=/head/; revision=332424
* - Chase x11-toolkits/fltk updatePietro Cerutti2010-03-231-9/+8
| | | | Notes: svn path=/head/; revision=251412
* - Remove unneeded dependency from gtk12/gtk20 [1]Martin Wilke2008-04-191-2/+2
| | | | | | | | | | | | | | | | | | - Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG - Remove X11BASE support in favor of LOCALBASE or PREFIX - Use USE_LDCONFIG instead of INSTALLS_SHLIB - Remove unneeded USE_GCC 3.4+ Thanks to all Helpers: Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr, ehaupt, nox, itetcu, flz, pav PR: 116263 Tested on: pointyhat Approved by: portmgr (pav) Notes: svn path=/head/; revision=211584
* - Update to 2.20Pav Lucistnik2005-09-204-41/+43
| | | | | | | | PR: ports/86382 Submitted by: Igor Pokrovsky <ip@doom.homeunix.org> (maintainer) Notes: svn path=/head/; revision=143250
* - Update to 2.10cPav Lucistnik2004-12-182-12/+16
| | | | | | | | PR: ports/75203 Submitted by: Igor Pokrovsky <ip@doom.homeunix.org> (maintainer) Notes: svn path=/head/; revision=124398
* Add glbsp 2.05,Kirill Ponomarev2004-01-232-0/+37
glBSP is a node builder specially designed to be used with OpenGL ports of the DOOM game engine. It adheres to the "GL-Friendly Nodes" specification, which means it adds some new special nodes to a WAD file that makes it very easy (and fast !) for an OpenGL DOOM engine to compute the polygons needed for drawing the levels. There are many DOOM ports that understand the GL Nodes which glBSP creates, including: EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom, and Vavoom. PR: ports/61764 Submitted by: Igor Pokrovsky <tiamat@comset.net> Notes: svn path=/head/; revision=98871