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* - Update to 2.10cPav Lucistnik2004-12-184-30/+30
| | | | | | | | PR: ports/75203 Submitted by: Igor Pokrovsky <ip@doom.homeunix.org> (maintainer) Notes: svn path=/head/; revision=124398
* Change maintainer's email.Kirill Ponomarev2004-07-211-1/+1
| | | | Notes: svn path=/head/; revision=114355
* SIZEify (maintainer timeout)Trevor Johnson2004-03-311-0/+1
| | | | Notes: svn path=/head/; revision=105747
* Bump PORTREVISION on all ports that depend on gettext to aid with upgrading.Joe Marcus Clarke2004-02-041-0/+1
| | | | | | | (Part 2) Notes: svn path=/head/; revision=99920
* Add glbsp 2.05,Kirill Ponomarev2004-01-236-0/+122
glBSP is a node builder specially designed to be used with OpenGL ports of the DOOM game engine. It adheres to the "GL-Friendly Nodes" specification, which means it adds some new special nodes to a WAD file that makes it very easy (and fast !) for an OpenGL DOOM engine to compute the polygons needed for drawing the levels. There are many DOOM ports that understand the GL Nodes which glBSP creates, including: EDGE, the Doomsday engine (JDOOM), Doom3D, PrBoom, and Vavoom. PR: ports/61764 Submitted by: Igor Pokrovsky <tiamat@comset.net> Notes: svn path=/head/; revision=98871