| Commit message (Collapse) | Author | Age | Files | Lines |
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Reported by: QA Tindy
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svn path=/head/; revision=218334
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- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+
Thanks to all Helpers:
Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
ehaupt, nox, itetcu, flz, pav
PR: 116263
Tested on: pointyhat
Approved by: portmgr (pav)
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svn path=/head/; revision=211584
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- Take maintainership.
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svn path=/head/; revision=172598
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back soon.
Hat: portmgr
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svn path=/head/; revision=168445
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svn path=/head/; revision=161663
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Approved by: krion@
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svn path=/head/; revision=154152
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PR: ports/86382
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
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svn path=/head/; revision=143250
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PR: ports/75203
Submitted by: Igor Pokrovsky <ip@doom.homeunix.org> (maintainer)
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svn path=/head/; revision=124398
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svn path=/head/; revision=114355
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svn path=/head/; revision=105747
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(Part 2)
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svn path=/head/; revision=99920
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glBSP is a node builder specially designed to be used with
OpenGL ports of the DOOM game engine. It adheres to the
"GL-Friendly Nodes" specification, which means it adds some new
special nodes to a WAD file that makes it very easy (and fast
!) for an OpenGL DOOM engine to compute the polygons needed for
drawing the levels. There are many DOOM ports that understand
the GL Nodes which glBSP creates, including: EDGE, the Doomsday
engine (JDOOM), Doom3D, PrBoom, and Vavoom.
PR: ports/61764
Submitted by: Igor Pokrovsky <tiamat@comset.net>
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svn path=/head/; revision=98871
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