| Commit message (Collapse) | Author | Age | Files | Lines |
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The following maintenance operations were performed:
- Recreate all patches with `make makepatch`
- Add LICENSE
- Update MAINTAINER to kami@freebsd.org
- games/ioquake3
- Replace a lot of `.if ${PORT_OPTIONS:MFOO}` with `bsd.options.mk` fu
- Add support for slaves using different SDL versions
- games/ioquake3-devel
- Update to GIT revision 2808
- Use SDL2
- games/iourbanterror
- Change treatment of patches so `make makepatch` doesn't screw the patches in ${MASTERDIR}/files over
- Update 4.2.018 to 4.2.023
- games/urbanterror-data
- Update 4.2.018 to 4.2.023
- Fix install without DOCS
Reviewed by: cs
Approved by: cs
Differential Revision: https://reviews.freebsd.org/D5816
Notes:
svn path=/head/; revision=414032
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The build system uses incorrect include order and it picks system
libspeex headers instead of bundled one so build fails because of
the interface difference.
Fix that by forcing including bundled libspeex. This also fixes
build of iourbanterror build.
PR: 201926
Notes:
svn path=/head/; revision=398218
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Requested by: Dominic Fandrey <kamikaze@bsdforen.de> (maintainer)
Approved by: portmgr (NO_STAGE override)
Notes:
svn path=/head/; revision=355788
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- Support STAGEDIR
Reported by: swills [1]
Notes:
svn path=/head/; revision=354909
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- Allow slave ports to turn off some options
- Add modular renderer support for slaves
- Add WITH_DEBUG support
- Always check against non-default options so that they can be overridden
(e.g. for BATCH mode)
- Add pkg-config build dependency
ioquake3-devel, iourbanterror, openarena:
- Fix CURL support
- Link libraries instead of using dlopen
ioquake3-devel, iourbanterror:
- Update SVN snapshot r2064 to r2194
- Improved UDP download speed
- New protocol version 71
- Reduced VOIP latency
- Modular rendering system
- Added r_mode -2 for using display resolution
- Clang support
openarena:
- Switch from engine src dist 21 to 22 (both r1910 based)
openarena-oax:
- Update to B50
iourbanterror, openarena:
- Clean up plist
- Disable GAMELIBS option
PR: ports/162301
Submitted by: Dominic Fandrey <kamikaze@bsdforen.de> (maintainer)
Feature safe: yes
Notes:
svn path=/head/; revision=287274
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- Update devel port to svn r1754
PR: ports/141453
Submitted by: Dominic Fandrey <kamikaze@bsdforen.de> (maintainer)
Notes:
svn path=/head/; revision=246172
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- Take maintainership.
- Prepare for future slave port ioquake3-devel.
PR: ports/138535
Submitted by: Dominic Fandrey <kamikaze@bsdforen.de>
Notes:
svn path=/head/; revision=241122
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- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+
Thanks to all Helpers:
Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
ehaupt, nox, itetcu, flz, pav
PR: 116263
Tested on: pointyhat
Approved by: portmgr (pav)
Notes:
svn path=/head/; revision=211584
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Notes:
svn path=/head/; revision=200302
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- Don't use += when initializing MAKE_ENV.
- Add note in pkg-message about CELLSHADING option.
Obtained from: http://ioquake3.org/?page=patches
Notes:
svn path=/head/; revision=199496
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Reported by: steve@crowders.org
Notes:
svn path=/head/; revision=180761
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- Use official SVN snapshot.
Notes:
svn path=/head/; revision=176864
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- Add pkg-message about how to fix SDL sound problems.
Notes:
svn path=/head/; revision=165154
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short) aims to build upon id Software's Quake 3 source code release. The
source code was released on August 20, 2005 under the GPL. Since then, we have
been cleaning up, fixing bugs, and adding features. Our permanent goal is to
create the open source Quake 3 distribution upon which people base their games
and projects. We also seek to have the perfect version of the engine for
playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of
the engine has been ported to many new platforms and has had a slew of new
features added, along with massive bug extermination.
WWW: http://icculus.org/quake3/
Notes:
svn path=/head/; revision=164768
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