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* games/ioquake3 and slaves: Fix optionsJohn Marino2013-08-311-19/+0
| | | | | | | | | | | Every touched port was build-tested and passed. PR: ports/180675 Submitted by: Dominic Fandrey (maintainer) Tested on: FreeBSD 9.1/amd64 with poudriere Notes: svn path=/head/; revision=325812
* - split out -server part from ioquake3-based ports:Ruslan Makhmatkhanov2012-05-181-4/+4
| | | | | | | | | | | | | | | | | | | - games/ioquake3-devel-server added - games/ioquake3-server added - games/iourbanterror-server - games/openarena-server added - update games/ioquake3-devel to svn revision 2244 - update games/openarena to 0.8.8 - update games/openarena-data to 0.8.8 Doing this in single commit since all this ports are tightly interconnected. PR: ports/165842 Submitted by: Dominic Fandrey <kamikaze at bsdforen dot de> (maintainer) Notes: svn path=/head/; revision=296922
* ioquake3:Chris Rees2011-12-121-1/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Allow slave ports to turn off some options - Add modular renderer support for slaves - Add WITH_DEBUG support - Always check against non-default options so that they can be overridden (e.g. for BATCH mode) - Add pkg-config build dependency ioquake3-devel, iourbanterror, openarena: - Fix CURL support - Link libraries instead of using dlopen ioquake3-devel, iourbanterror: - Update SVN snapshot r2064 to r2194 - Improved UDP download speed - New protocol version 71 - Reduced VOIP latency - Modular rendering system - Added r_mode -2 for using display resolution - Clang support openarena: - Switch from engine src dist 21 to 22 (both r1910 based) openarena-oax: - Update to B50 iourbanterror, openarena: - Clean up plist - Disable GAMELIBS option PR: ports/162301 Submitted by: Dominic Fandrey <kamikaze@bsdforen.de> (maintainer) Feature safe: yes Notes: svn path=/head/; revision=287274
* - Add mod VM compilersMartin Wilke2010-05-221-0/+4
| | | | | | | | | | - Prepare for coming OpenArena slave port PR: 146810 Submitted by: Dominic Fandrey <kamikaze@bsdforen.de> (maintainer) Notes: svn path=/head/; revision=254798
* - Update to version 1.36.Alejandro Pulver2009-09-091-9/+9
| | | | | | | | | | | - Take maintainership. - Prepare for future slave port ioquake3-devel. PR: ports/138535 Submitted by: Dominic Fandrey <kamikaze@bsdforen.de> Notes: svn path=/head/; revision=241122
* - Bump PORTREVISION.Alejandro Pulver2007-09-121-0/+2
| | | | | | | | | | | | - Remove FreeBSD 4.x support (USE_GCC=3.4+ and files/extra-patch-*). - Add USE_XLIB when using USE_GL, since it doesn't imply it anymore. - Use ~/.ioquake3 for writing instead of original ~/.q3a, because the new configuration files have more variables, and would be removed if overwriten by another engine. Note it in pkg-message. - Install README. Notes: svn path=/head/; revision=199362
* This project, icculus.org/quake3 (sometimes referred to ioquake3, or ioq3 forAlejandro Pulver2006-06-071-0/+12
short) aims to build upon id Software's Quake 3 source code release. The source code was released on August 20, 2005 under the GPL. Since then, we have been cleaning up, fixing bugs, and adding features. Our permanent goal is to create the open source Quake 3 distribution upon which people base their games and projects. We also seek to have the perfect version of the engine for playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of the engine has been ported to many new platforms and has had a slew of new features added, along with massive bug extermination. WWW: http://icculus.org/quake3/ Notes: svn path=/head/; revision=164768