| Commit message (Collapse) | Author | Age | Files | Lines |
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svn path=/head/; revision=252125
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PR: 142886
Submitted by: Dominic Fandrey <kamikaze@bsdforen.de> (maintainer)
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svn path=/head/; revision=248728
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- Switch to openal-soft as a default OpenAL implementation
PR: ports/142123
Submitted by: mva
Tested by: pointyhat exp-run
Approved by: portmgr (hat)
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OPTIONS+=
CURL "Enable cURL for http/ftp download" on \
OPENAL "Enable OpenAL audio output" on \
MUMBLE "Enable Mumble support (no dependencies)" on \
VORBIS "Enable Ogg Vorbis support" on
games/ioquake3-devel:
Update to r1771
PR: ports/142712
Submitted by: Dominic Fandrey <kamikaze@bsdforen.de> (maintainer)
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svn path=/head/; revision=247909
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- Update devel port to svn r1754
PR: ports/141453
Submitted by: Dominic Fandrey <kamikaze@bsdforen.de> (maintainer)
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svn path=/head/; revision=246172
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not supported".
Feature safe: yes
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svn path=/head/; revision=241800
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- Take maintainership.
- Prepare for future slave port ioquake3-devel.
PR: ports/138535
Submitted by: Dominic Fandrey <kamikaze@bsdforen.de>
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svn path=/head/; revision=241122
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Notes:
svn path=/head/; revision=237283
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- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+
Thanks to all Helpers:
Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
ehaupt, nox, itetcu, flz, pav
PR: 116263
Tested on: pointyhat
Approved by: portmgr (pav)
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svn path=/head/; revision=211584
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- Bump PORTREVISION
Approved by: portmgr (xorg cleanup)
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svn path=/head/; revision=209583
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svn path=/head/; revision=208952
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not in the current one like the original Q3).
- Bump PORTREVISION.
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svn path=/head/; revision=205462
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svn path=/head/; revision=200302
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- Don't use += when initializing MAKE_ENV.
- Add note in pkg-message about CELLSHADING option.
Obtained from: http://ioquake3.org/?page=patches
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svn path=/head/; revision=199496
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- Remove FreeBSD 4.x support (USE_GCC=3.4+ and files/extra-patch-*).
- Add USE_XLIB when using USE_GL, since it doesn't imply it anymore.
- Use ~/.ioquake3 for writing instead of original ~/.q3a, because the new
configuration files have more variables, and would be removed if overwriten
by another engine. Note it in pkg-message.
- Install README.
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svn path=/head/; revision=199362
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- Bump PORTREVISION
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- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
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svn path=/head/; revision=191544
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Reported by: steve@crowders.org
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Reported by: pointyhat
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svn path=/head/; revision=177751
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- Use official SVN snapshot.
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svn path=/head/; revision=176864
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structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor)
Notes:
svn path=/head/; revision=173460
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- Add pkg-message about how to fix SDL sound problems.
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svn path=/head/; revision=165154
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short) aims to build upon id Software's Quake 3 source code release. The
source code was released on August 20, 2005 under the GPL. Since then, we have
been cleaning up, fixing bugs, and adding features. Our permanent goal is to
create the open source Quake 3 distribution upon which people base their games
and projects. We also seek to have the perfect version of the engine for
playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of
the engine has been ported to many new platforms and has had a slew of new
features added, along with massive bug extermination.
WWW: http://icculus.org/quake3/
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svn path=/head/; revision=164768
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