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* - Welcome X.org 7.2 \o/.Florent Thoumie2007-05-191-0/+1
| | | | | | | | - Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}. - Bump PORTREVISION for ports intalling files in ${X11BASE}. Notes: svn path=/head/; revision=191544
* - Fix SMP option when CLIENT is not selected.Alejandro Pulver2006-12-261-19/+22
| | | | | | | Reported by: steve@crowders.org Notes: svn path=/head/; revision=180761
* - Update to version 1.34-rc3.Alejandro Pulver2006-12-192-14/+4
| | | | Notes: svn path=/head/; revision=180165
* - Make fetchable (icculus.org/quake3 -> ioquake3.org), also update WWW line.Alejandro Pulver2006-11-212-2/+2
| | | | | | | Reported by: pointyhat Notes: svn path=/head/; revision=177751
* - Update to version 1.34-rc2.Alejandro Pulver2006-11-083-49/+51
| | | | | | | - Use official SVN snapshot. Notes: svn path=/head/; revision=176864
* - Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directoryStanislav Sedov2006-09-201-0/+1
| | | | | | | | | | | | | | | | | | | structure (i.e. include/SDL for includes and sdl-config for configuration binary) - Update graphics/sdl_ttf to version 2.0.8 - Update graphics/sdl_image to version 1.2.5 - Update audio/sdl_mixer to version 1.2.7 - Update net/sdl_net to version 1.2.6 - Update Mk/bsd.sdl.mk accordingly - Fix dependent ports to fit the new directory structure and avoid several API breakages - Bump up portrevisions for all dependent ports to allow them to be upgraded by portupgrade/portmaster etc tools Approved by: kris (portmgr), sem (mentor) Notes: svn path=/head/; revision=173460
* - Update to version 1.33 (SVN rev 797).Alejandro Pulver2006-06-119-32/+47
| | | | | | | - Add pkg-message about how to fix SDL sound problems. Notes: svn path=/head/; revision=165154
* This project, icculus.org/quake3 (sometimes referred to ioquake3, or ioq3 forAlejandro Pulver2006-06-0711-0/+610
short) aims to build upon id Software's Quake 3 source code release. The source code was released on August 20, 2005 under the GPL. Since then, we have been cleaning up, fixing bugs, and adding features. Our permanent goal is to create the open source Quake 3 distribution upon which people base their games and projects. We also seek to have the perfect version of the engine for playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of the engine has been ported to many new platforms and has had a slew of new features added, along with massive bug extermination. WWW: http://icculus.org/quake3/ Notes: svn path=/head/; revision=164768