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* - Update to version 2007_12_20.Alejandro Pulver2008-01-041-3/+3
| | | | Notes: svn path=/head/; revision=205005
* - Complete repocopy of games/iourbanterror and apply patch.Alejandro Pulver2007-09-291-3/+3
| | | | | | | | PR: ports/116299 Submitted by: alepulver (myself) Notes: svn path=/head/; revision=200304
* - Update to version 1.34-rc3.Alejandro Pulver2006-12-191-3/+3
| | | | Notes: svn path=/head/; revision=180165
* - Update to version 1.34-rc2.Alejandro Pulver2006-11-081-3/+3
| | | | | | | - Use official SVN snapshot. Notes: svn path=/head/; revision=176864
* - Update to version 1.33 (SVN rev 797).Alejandro Pulver2006-06-111-3/+3
| | | | | | | - Add pkg-message about how to fix SDL sound problems. Notes: svn path=/head/; revision=165154
* This project, icculus.org/quake3 (sometimes referred to ioquake3, or ioq3 forAlejandro Pulver2006-06-071-0/+3
short) aims to build upon id Software's Quake 3 source code release. The source code was released on August 20, 2005 under the GPL. Since then, we have been cleaning up, fixing bugs, and adding features. Our permanent goal is to create the open source Quake 3 distribution upon which people base their games and projects. We also seek to have the perfect version of the engine for playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of the engine has been ported to many new platforms and has had a slew of new features added, along with massive bug extermination. WWW: http://icculus.org/quake3/ Notes: svn path=/head/; revision=164768