| Commit message (Collapse) | Author | Age | Files | Lines |
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to 7.19.2.
Bump PORTREVISION, even on the ports that do not have a versioned
dependency, since the binaries will most probably still stop working.
Notes:
svn path=/head/; revision=226721
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- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+
Thanks to all Helpers:
Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
ehaupt, nox, itetcu, flz, pav
PR: 116263
Tested on: pointyhat
Approved by: portmgr (pav)
Notes:
svn path=/head/; revision=211584
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Reported by: miwi
Notes:
svn path=/head/; revision=210099
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Notes:
svn path=/head/; revision=208952
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- Fix building the amd64 VM (MAP_ANONYMOUS -> MAP_ANON) [1].
Reported by: Dominic Fandrey <kamikaze@bsdforen.de> [1]
Notes:
svn path=/head/; revision=208435
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- Fix CURL option (flag wasn't passed to the build).
- Fix CURL_DLOPEN option (was trying to open the wrong file, so remove version:
libcurl.so.4 -> libcurl.so).
The original PR was for games/iourbanterror, but also applies to
games/worldofpadman.
PR: ports/119813
Submitted by: "Nerius Landys" <nlandys@gmail.com>
Notes:
svn path=/head/; revision=206348
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not in the current one like the original Q3).
- Bump PORTREVISION.
Notes:
svn path=/head/; revision=205462
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Notes:
svn path=/head/; revision=205005
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PR: ports/116299
Submitted by: alepulver (myself)
Notes:
svn path=/head/; revision=200304
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- Don't use += when initializing MAKE_ENV.
- Add note in pkg-message about CELLSHADING option.
Obtained from: http://ioquake3.org/?page=patches
Notes:
svn path=/head/; revision=199496
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- Remove FreeBSD 4.x support (USE_GCC=3.4+ and files/extra-patch-*).
- Add USE_XLIB when using USE_GL, since it doesn't imply it anymore.
- Use ~/.ioquake3 for writing instead of original ~/.q3a, because the new
configuration files have more variables, and would be removed if overwriten
by another engine. Note it in pkg-message.
- Install README.
Notes:
svn path=/head/; revision=199362
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- Bump PORTREVISION
Notes:
svn path=/head/; revision=196462
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- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
Notes:
svn path=/head/; revision=191544
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Reported by: steve@crowders.org
Notes:
svn path=/head/; revision=180761
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Notes:
svn path=/head/; revision=180165
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Reported by: pointyhat
Notes:
svn path=/head/; revision=177751
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- Use official SVN snapshot.
Notes:
svn path=/head/; revision=176864
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structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor)
Notes:
svn path=/head/; revision=173460
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- Add pkg-message about how to fix SDL sound problems.
Notes:
svn path=/head/; revision=165154
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short) aims to build upon id Software's Quake 3 source code release. The
source code was released on August 20, 2005 under the GPL. Since then, we have
been cleaning up, fixing bugs, and adding features. Our permanent goal is to
create the open source Quake 3 distribution upon which people base their games
and projects. We also seek to have the perfect version of the engine for
playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of
the engine has been ported to many new platforms and has had a slew of new
features added, along with massive bug extermination.
WWW: http://icculus.org/quake3/
Notes:
svn path=/head/; revision=164768
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