| Commit message (Collapse) | Author | Age | Files | Lines |
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The patch applied without incident. Tested on DragonFly poudriere,
everything built fine. It include an i386 fix, which is why the
previous commit was reverted.
The only modification was to change EXTRACT_CMD to TAR in a couple
of places.
PR: ports/187859
submitted by; maintainer (Dominic Fandrey)
Notes:
svn path=/head/; revision=356137
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games)
Notes:
svn path=/head/; revision=327730
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Something went with shar extraction.
One new patch came out wrong and the other wasn't created.
Let's put them right now.
PR: ports/180576
Reported by: Domininic Fandrey (maintainer)
Notes:
svn path=/head/; revision=325818
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Every touched port was build-tested and passed.
PR: ports/180675
Submitted by: Dominic Fandrey (maintainer)
Tested on: FreeBSD 9.1/amd64 with poudriere
Notes:
svn path=/head/; revision=325812
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- games/ioquake3-devel-server added
- games/ioquake3-server added
- games/iourbanterror-server
- games/openarena-server added
- update games/ioquake3-devel to svn revision 2244
- update games/openarena to 0.8.8
- update games/openarena-data to 0.8.8
Doing this in single commit since all this ports are
tightly interconnected.
PR: ports/165842
Submitted by: Dominic Fandrey <kamikaze at bsdforen dot de> (maintainer)
Notes:
svn path=/head/; revision=296922
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- Allow slave ports to turn off some options
- Add modular renderer support for slaves
- Add WITH_DEBUG support
- Always check against non-default options so that they can be overridden
(e.g. for BATCH mode)
- Add pkg-config build dependency
ioquake3-devel, iourbanterror, openarena:
- Fix CURL support
- Link libraries instead of using dlopen
ioquake3-devel, iourbanterror:
- Update SVN snapshot r2064 to r2194
- Improved UDP download speed
- New protocol version 71
- Reduced VOIP latency
- Modular rendering system
- Added r_mode -2 for using display resolution
- Clang support
openarena:
- Switch from engine src dist 21 to 22 (both r1910 based)
openarena-oax:
- Update to B50
iourbanterror, openarena:
- Clean up plist
- Disable GAMELIBS option
PR: ports/162301
Submitted by: Dominic Fandrey <kamikaze@bsdforen.de> (maintainer)
Feature safe: yes
Notes:
svn path=/head/; revision=287274
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- Update engine from SVN r1936 to r2064
- games/iourbanterror
- Follow ioquake3-devel engine update
- games/openarena
- Update engine source 20 to 21 (both based on ioq3 SVN r1910)
PR: ports/158600
Submitted by: Dominic Fandrey <kamikaze@bsdforen.de> (maintainer)
Notes:
svn path=/head/; revision=280101
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- Make Q3DIR in Makefile.include PREFIX safe, broke urbanterror-data port test
games/ioquake3-devel
- Update to SVN r1936, includes bug fixes and security enhancements
games/urbanterror-data
- Update from 4.1 to 4.1.1
- Unfortunately currently only 1 working mirror
- Avoid "Q3DIR!=make -V"
games/iourbanterror
- Add SVN release information to PORTVERSION
- Use r1936 engine sources
games/openarena
- Update to SVN r1910 based engine sources
games/openarena-oax
- Update from B47 to B48 release
PR: ports/155716
Submitted by: Dominic Fandrey <kamikaze@bsdforen.de> (maintainer)
Notes:
svn path=/head/; revision=271362
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- Update pkg-message
- Remove MD5 checksum
PR: ports/154898
Submitted by: maintainer
Notes:
svn path=/head/; revision=269788
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- Add DESKTOP_ENTRIES if the client is installed
- Get rid of MD5 distinfo
- Backport fix for FreeBSD/i386 with PAE kernel, provided by Nerius Landys
games/ioquake3-devel
- Update to SVN snapshot 1803, contains a number of fixes including the PAE
patch by Nerius Landis
- Make the port capable of being a master port
games/openarena
- Update to the latest source release
- Add PAE fix
games/openarena-oax
- Update to the latest release
games/iourbanterror
- Abandon urbanterror provided source for ioquake3 source, because the project
has announced a switch to a closed source licensing model
- Enslave to games/ioquake3-devel
- Change versioning scheme to resemble official version numbers
- Bump portepoch
PR: ports/152637
Submitted by: Dominic Fandrey <kamikaze@bsdforen.de> (maintainer)
Notes:
svn path=/head/; revision=265513
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Feature safe: yes
Notes:
svn path=/head/; revision=256805
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(via libvorbis, libtheora).
Notes:
svn path=/head/; revision=255958
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Notes:
svn path=/head/; revision=252125
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- Switch to openal-soft as a default OpenAL implementation
PR: ports/142123
Submitted by: mva
Tested by: pointyhat exp-run
Approved by: portmgr (hat)
Notes:
svn path=/head/; revision=248567
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- Bump PORTREVISION.
PR: ports/134874
Submitted by: Mak Kolybabi <mak@mogigoma.com>
Notes:
svn path=/head/; revision=238570
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Notes:
svn path=/head/; revision=237283
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to 7.19.2.
Bump PORTREVISION, even on the ports that do not have a versioned
dependency, since the binaries will most probably still stop working.
Notes:
svn path=/head/; revision=226721
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- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+
Thanks to all Helpers:
Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
ehaupt, nox, itetcu, flz, pav
PR: 116263
Tested on: pointyhat
Approved by: portmgr (pav)
Notes:
svn path=/head/; revision=211584
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Reported by: miwi
Notes:
svn path=/head/; revision=210099
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Notes:
svn path=/head/; revision=208952
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- Fix building the amd64 VM (MAP_ANONYMOUS -> MAP_ANON) [1].
Reported by: Dominic Fandrey <kamikaze@bsdforen.de> [1]
Notes:
svn path=/head/; revision=208435
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- Fix CURL option (flag wasn't passed to the build).
- Fix CURL_DLOPEN option (was trying to open the wrong file, so remove version:
libcurl.so.4 -> libcurl.so).
The original PR was for games/iourbanterror, but also applies to
games/worldofpadman.
PR: ports/119813
Submitted by: "Nerius Landys" <nlandys@gmail.com>
Notes:
svn path=/head/; revision=206348
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not in the current one like the original Q3).
- Bump PORTREVISION.
Notes:
svn path=/head/; revision=205462
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Notes:
svn path=/head/; revision=205005
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PR: ports/116299
Submitted by: alepulver (myself)
Notes:
svn path=/head/; revision=200304
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- Don't use += when initializing MAKE_ENV.
- Add note in pkg-message about CELLSHADING option.
Obtained from: http://ioquake3.org/?page=patches
Notes:
svn path=/head/; revision=199496
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- Remove FreeBSD 4.x support (USE_GCC=3.4+ and files/extra-patch-*).
- Add USE_XLIB when using USE_GL, since it doesn't imply it anymore.
- Use ~/.ioquake3 for writing instead of original ~/.q3a, because the new
configuration files have more variables, and would be removed if overwriten
by another engine. Note it in pkg-message.
- Install README.
Notes:
svn path=/head/; revision=199362
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- Bump PORTREVISION
Notes:
svn path=/head/; revision=196462
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- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
Notes:
svn path=/head/; revision=191544
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Reported by: steve@crowders.org
Notes:
svn path=/head/; revision=180761
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Notes:
svn path=/head/; revision=180165
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Reported by: pointyhat
Notes:
svn path=/head/; revision=177751
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- Use official SVN snapshot.
Notes:
svn path=/head/; revision=176864
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structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor)
Notes:
svn path=/head/; revision=173460
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- Add pkg-message about how to fix SDL sound problems.
Notes:
svn path=/head/; revision=165154
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short) aims to build upon id Software's Quake 3 source code release. The
source code was released on August 20, 2005 under the GPL. Since then, we have
been cleaning up, fixing bugs, and adding features. Our permanent goal is to
create the open source Quake 3 distribution upon which people base their games
and projects. We also seek to have the perfect version of the engine for
playing Quake 3: Arena, Team Arena, and all popular mods. This distribution of
the engine has been ported to many new platforms and has had a slew of new
features added, along with massive bug extermination.
WWW: http://icculus.org/quake3/
Notes:
svn path=/head/; revision=164768
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