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* - Fix typo in patch-Makefile.linux (USE_OPTIMIZE -> USE_OPTIMIZED_CFLAGS).Alejandro Pulver2006-05-271-2/+2
| | | | | | | Approved by: garga (mentor, implicitly) Notes: svn path=/head/; revision=163626
* - Fix building the X11 client on non i386 architectures.Alejandro Pulver2006-05-271-14/+4
| | | | | | | Approved by: garga (mentor, implicitly) Notes: svn path=/head/; revision=163620
* - Fix building in non i386 architectures (change in Makefile.linux).Alejandro Pulver2006-05-2017-228/+225
| | | | | | | | | - Use Q1DIR directly, instead of assigning it to DATADIR. Approved by: garga (mentor, implicitly) Notes: svn path=/head/; revision=162873
* - Change distinfo (distfile changed because of a bugfix).Alejandro Pulver2006-05-102-7/+7
| | | | | | | | | - Use a new Linux binary package (for data). Approved by: garga (mentor) Notes: svn path=/head/; revision=161953
* JoeQuake is an improved NQ engine with plenty of ZQuake and FuhQuake graphicalAlejandro Pulver2006-05-0720-0/+1097
effects included. JoeQuake's main aim is to provide pleasant demo watching for .dem files. JoeQuake also supports better graphical quality including 32bit textures, colored lights, smoother animations, etc. WWW: http://runecentral.com/joequake/ PR: ports/91890 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: garga (mentor) Notes: svn path=/head/; revision=161615