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* - Update to 3.3.720 (note: the 3.4.x branch was dropped)Johan van Selst2011-06-111-2/+2
| | | | | | | | | | | - Set PORTEPOCH - List OpenSSL and PCRE dependencies - Clean up startup script - Add options for IPv6 and database backends - Grab maintainership Notes: svn path=/head/; revision=275352
* - switch to USERS/GROUPS macrosBaptiste Daroussin2011-06-081-1/+0
| | | | | | | | - while here rmeove MD5 - Bump portrevision Notes: svn path=/head/; revision=275236
* Update to 3.4.2Edwin Groothuis2008-04-291-3/+3
| | | | Notes: svn path=/head/; revision=212245
* - Update to 3.3.714. This fixes build with gcc42.Edward Tomasz Napierala2007-07-141-3/+3
| | | | | | | Approved by: miwi (mentor) Notes: svn path=/head/; revision=195627
* . Add SHA256.Greg Lewis2005-11-161-0/+1
| | | | Notes: svn path=/head/; revision=148432
* . Remove non-working MASTER_SITE.Greg Lewis2004-03-081-0/+1
| | | | | | | | | . SIZEify Submitted by: distfiles survey [1] Notes: svn path=/head/; revision=103331
* . Add a port of the LDMud driver (with optional 2.4.5 mudlib).Greg Lewis2003-09-051-0/+1
"LDMud started as a project to clean up and modernize Amylaar's LPMud gamedriver. Primary goals are full documentation, a commented source body and out-of-the-box support for the major mudlibs, of which the commented source body has been pretty much completed. During the course of work a lot of bug fixes and improvements found their way into the driver - much more than originally expected, and definitely enough to make LDMud a driver in its own right." Notes: svn path=/head/; revision=88608