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* - Update to 3.3.714. This fixes build with gcc42.Edward Tomasz Napierala2007-07-143-62/+458
| | | | | | | Approved by: miwi (mentor) Notes: svn path=/head/; revision=195627
* BROKEN with gcc 4.2Kris Kennaway2007-05-271-1/+7
| | | | Notes: svn path=/head/; revision=191950
* . Drop maintainership of these ports. Its glaringly obvious that I don'tGreg Lewis2007-04-041-1/+1
| | | | | | | | have time to maintain them since I'm not even keeping up with the ports that are most important to me. Notes: svn path=/head/; revision=189144
* . Add SHA256.Greg Lewis2005-11-161-0/+1
| | | | Notes: svn path=/head/; revision=148432
* . Remove non-working MASTER_SITE.Greg Lewis2004-03-082-2/+2
| | | | | | | | | . SIZEify Submitted by: distfiles survey [1] Notes: svn path=/head/; revision=103331
* Use the CPIO macro defined in bsd.port.mk.Trevor Johnson2004-01-221-1/+0
| | | | Notes: svn path=/head/; revision=98793
* . Add a port of the LDMud driver (with optional 2.4.5 mudlib).Greg Lewis2003-09-057-0/+1127
"LDMud started as a project to clean up and modernize Amylaar's LPMud gamedriver. Primary goals are full documentation, a commented source body and out-of-the-box support for the major mudlibs, of which the commented source body has been pretty much completed. During the course of work a lot of bug fixes and improvements found their way into the driver - much more than originally expected, and definitely enough to make LDMud a driver in its own right." Notes: svn path=/head/; revision=88608