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* Create a makeself uses to handle makeself archivesBaptiste Daroussin2014-03-071-13/+13
| | | | Notes: svn path=/head/; revision=347390
* Add NO_STAGE all over the place in preparation for the staging support (cat: ↵Baptiste Daroussin2013-09-201-5/+2
| | | | | | | games) Notes: svn path=/head/; revision=327730
* Style: tab -> space.Eitan Adler2013-03-281-1/+1
| | | | | | | Most contributors copy an existing port when writing their own so reduce the number of bad examples in the tree. Notes: svn path=/head/; revision=315487
* -remove MD5Olli Hauer2011-07-031-2/+0
| | | | Notes: svn path=/head/; revision=276993
* - Drop maintainership.Alejandro Pulver2010-10-111-1/+1
| | | | Notes: svn path=/head/; revision=262805
* Convert ports which use USE_GL=linux to USE_LINUX_APPS+=dri.Boris Samorodov2009-06-071-1/+1
| | | | | | | | | | | | | | | | | | | | This is needed to switch a default linux base at 8-CURRENT to linux_base-f10. No PORTREVISION bump is needed since it's a mere infrastructure fix. Affected ports: ----- games/legends games/linux-quake3-demo games/rtcw net/skype-devel ----- Note: no more ports are using USE_GL=linux, it may be removed from Mk/bsd.ports.mk. Approved by: maintainer timeout (2 months, the needed changes were submitted to emulation@ at 2009-04-09) Notes: svn path=/head/; revision=235362
* Bump portrevision due to upgrade of devel/gettext.Edwin Groothuis2008-06-061-1/+1
| | | | | | | | | | | | | The affected ports are the ones with gettext as a run-dependency according to ports/INDEX-7 (5007 of them) and the ones with USE_GETTEXT in Makefile (29 of them). PR: ports/124340 Submitted by: edwin@ Approved by: portmgr (pav) Notes: svn path=/head/; revision=214430
* - USE_GL: yes -> linux.Alejandro Pulver2008-05-061-4/+2
| | | | | | | | - Bump PORTREVISION. - Remove UNMAKESELF_CMD override (because it was previously undefined). Notes: svn path=/head/; revision=212744
* Legends is a fast-paced first-person-perspective online multiplayer gameAlejandro Pulver2007-12-174-0/+131
released as freeware (software license). The game is designed to take advantage of the beautiful environments available from the Torque engine it is based on, while still offering the breakneck pacing and variety of styles available from such classics as Quake and Tribes. Gameplay is not the strafe-strafe-jump-strafe-shoot-strafe-run-like-hell style a lot of games espouse; the addition of a jetpack adds a third dimension of mobility that makes skill, forethought, and restraint necessities to winning. Team sizes are ideal between 10 and 15 on each side, and the network code allows 56k upwards to play smoothly. Game type offerings range from the classic Capture the Flag, Deathmatch and Duel to our own new types, e.g.. 'War'. Plenty of maps are provided by us, but the beauty of this game is its customization possibilities. Mission creation has never been easier, with a stable, full-featured editor integrated into the game engine itself. Skins, models, and effects can all be modified by the end-user with commonly available tools. The game has an Autodownload feature which means you never have to leave the game to join new user created Client-Side and Server-Side missions. WWW: http://legendsthegame.net/ Notes: svn path=/head/; revision=203944