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* - Update to version 2007.602.Alejandro Pulver2007-01-103-20/+11
| | | | | | | | | - Take maintainership of games/linux-alienarena [1]. Approved by: acm (discussed over IRC) [1] Notes: svn path=/head/; revision=181944
* - Remove ONLY_FOR_ARCHSJose Alonso Cardenas Marquez2006-11-081-9/+3
| | | | | | | | Suggested by: kris Noticed by: alepulver Notes: svn path=/head/; revision=176762
* Now that I've added graphics/linux-libGLU, fix the libGLU dependencyJean-Yves Lefort2006-11-061-3/+5
| | | | | | | in the WITH_NVIDIA_GL case. Notes: svn path=/head/; revision=176612
* - Update Alien Arena ports to version 2007 (games/alienarena-data,Alejandro Pulver2006-09-012-12/+7
| | | | | | | | | | | games/alienarena and games/linux-alienarena [1]). - Remove BROKEN for 4.x (now gzip extracts the distfile fine). - Allow building individual executables in games/alienarena. Approved by: acm (maintainer) [1] Notes: svn path=/head/; revision=171840
* Change maintainer address to my @FreeBSD.org emailJose Alonso Cardenas Marquez2006-07-231-1/+1
| | | | | | | Approved by: garga (mentor) Notes: svn path=/head/; revision=168518
* - Update to version 2006.ue.Alejandro Pulver2006-06-242-16/+34
| | | | | | | | | | - Move to LOCALBASE. - Support amd64 (Linux binary). Approved by: maintainer Notes: svn path=/head/; revision=166230
* - Integrate with alienarena-data.Alejandro Pulver2006-05-196-78/+69
| | | | | | | | | | | | | | | | - Adjust PORTVERSION to match alienarena and alienarena-data. - Only download the patch. - Remove support for amd64 (no SDL binaries, and OSS is broken). - Add support for WITH_NVIDIA_GL knob. - Remove RESTRICTED and NO_PACKAGE (data is on a separate port). - Add pkg-plist. - Rename scripts to "linux-alienarena" and "linux-alienarena-ded". PR: ports/91837 Approved by: garga (mentor, implicitly) Notes: svn path=/head/; revision=162808
* Add icculus patch: fix libXxf86dga.so.1 errorVolker Stolz2006-05-092-4/+9
| | | | | | | | PR: ports/93783 Submitted by: maintainer Notes: svn path=/head/; revision=161812
* - Update to 2006 (Gold Edition)Tim Bishop2006-02-222-36/+10
| | | | | | | | | | - Update MASTER_SITES PR: 93623 Submitted by: acardenas@bsd.org.pe (maintainer) Notes: svn path=/head/; revision=156690
* Add patch 12-30Jean-Yves Lefort2006-01-112-11/+19
| | | | | | | | PR: ports/91627 Submitted by: maintainer Notes: svn path=/head/; revision=153246
* Add linux-alienarena.Jean-Yves Lefort2005-11-235-0/+140
AA2K6 is the latest in a series of standalone games based on a classic Sci-Fi theme with a modern, updated visual experience. With 25 levels, five modes of play, mutators, built-in bots, 9 characters, 8 weapons (3 with alt-fire modes), the game has an endless supply of replayability. Billed as the sequel to 2004's CodeRED: Alien Arena, AA2K6 is much more than that. With the trials and tribulations of software development, endless hours of playing, gathering feedback, COR Entertainment has been able to not only fine tune and perfect it's flagship game, but add completely new dimensions to it. WWW: http://red.planetarena.org/ PR: ports/88911 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> Notes: svn path=/head/; revision=149132