| Commit message (Collapse) | Author | Age | Files | Lines |
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2008-09-19 x11-wm/kahakai: "Development ceased"
2008-08-24 palm/synce-gnomevfs: No longer supported by developers
2008-08-24 palm/synce-kde: No longer supported by developers
2008-08-24 palm/synce-multisync: No longer supported by developers
2008-12-06 shells/ksh93-devel: This port is Outdated. Please use shells/ksh93
2008-09-19 sysutils/dtc-toaster: Has been broken for more than 6 months
2008-09-19 sysutils/dusage: Has been broken for more than 6 months
2008-09-19 games/linux-alienarena: Has been broken for more than 6 months
Notes:
svn path=/head/; revision=223968
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Notes:
svn path=/head/; revision=216711
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fixed in next two months.
With hat: portmgr
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svn path=/head/; revision=215228
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linux_compat before being able to work (because its dependencies need them).
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svn path=/head/; revision=203971
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- Mark Linux version as DEPRECATED (it is to be decided if it will remain in
the tree) and BROKEN (needs dependencies which aren't in the tree or are
outdated). In the meantime use the native version.
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svn path=/head/; revision=203349
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Notes:
svn path=/head/; revision=199154
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Notes:
svn path=/head/; revision=199131
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version 2007.604 (20070225).
- Add ${MKDIR} and @dirrmtry for share/pixmaps.
- The patches were integrated in upstream SVN, so next version will have them.
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svn path=/head/; revision=188511
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svn path=/head/; revision=184724
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Notes:
svn path=/head/; revision=184276
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- Take maintainership of games/linux-alienarena [1].
Approved by: acm (discussed over IRC) [1]
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svn path=/head/; revision=181944
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Suggested by: kris
Noticed by: alepulver
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svn path=/head/; revision=176762
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in the WITH_NVIDIA_GL case.
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svn path=/head/; revision=176612
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games/alienarena and games/linux-alienarena [1]).
- Remove BROKEN for 4.x (now gzip extracts the distfile fine).
- Allow building individual executables in games/alienarena.
Approved by: acm (maintainer) [1]
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svn path=/head/; revision=171840
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Approved by: garga (mentor)
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svn path=/head/; revision=168518
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- Move to LOCALBASE.
- Support amd64 (Linux binary).
Approved by: maintainer
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svn path=/head/; revision=166230
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- Adjust PORTVERSION to match alienarena and alienarena-data.
- Only download the patch.
- Remove support for amd64 (no SDL binaries, and OSS is broken).
- Add support for WITH_NVIDIA_GL knob.
- Remove RESTRICTED and NO_PACKAGE (data is on a separate port).
- Add pkg-plist.
- Rename scripts to "linux-alienarena" and "linux-alienarena-ded".
PR: ports/91837
Approved by: garga (mentor, implicitly)
Notes:
svn path=/head/; revision=162808
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PR: ports/93783
Submitted by: maintainer
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svn path=/head/; revision=161812
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- Update MASTER_SITES
PR: 93623
Submitted by: acardenas@bsd.org.pe (maintainer)
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svn path=/head/; revision=156690
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PR: ports/91627
Submitted by: maintainer
Notes:
svn path=/head/; revision=153246
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AA2K6 is the latest in a series of standalone games based on a classic Sci-Fi
theme with a modern, updated visual experience. With 25 levels, five modes of
play, mutators, built-in bots, 9 characters, 8 weapons (3 with alt-fire
modes), the game has an endless supply of replayability. Billed as the sequel
to 2004's CodeRED: Alien Arena, AA2K6 is much more than that. With the trials
and tribulations of software development, endless hours of playing, gathering
feedback, COR Entertainment has been able to not only fine tune and perfect
it's flagship game, but add completely new dimensions to it.
WWW: http://red.planetarena.org/
PR: ports/88911
Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Notes:
svn path=/head/; revision=149132
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