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* Update to version 0.44.02Pawel Pekala2017-12-013-8/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | New stuff - Ability to send out squads to raid sites, rescuing prisoners and recovering artifacts - Display cases and pedestals, museum zones, both in forts and other sites - Can view the world map w/ rumors from fort mode - Artifacts created during worldgen: dwarf moods, named heroic objects, holy relics, heirlooms - New artifact events in play and worldgen: questers seek artifacts and ask for or steal them, invaders demand artifacts - New historical events associated to the creation of artifacts (used in fort and worldgen) - Agents used by civilizations to gather information, can assume cover identities - Improved kobold site maps - Goblin site denizens demand an identity instead of immediately attacking every stranger - More modding control over pets and other animals - Adventurer can assume a cover identity at will - Adventurer can name their possessions - New adventurer reputations related to artifacts - New religious activity: monks, pilgrims and prophets - Museums and other room types can be added to fort locations like taverns and libraries - Various additional data in the XML export Major bug fixes - Fixed weapon trap crash vs. item breakage - Fixed bug preventing monster slayers from visiting those forts with monsters to slay - Made animated skulls, hair and other bits easier to pulp - Made idle and vermin-hunting dwarves come down from trees more successfully - Made thirst/hunger and being pushed out of the way less likely to terminate dances Other bug fixes/tweaks - Alphabetized broad stock screen categories - Fixed problem with historical bodies not respecting wounds/processing - Fixed bug causing religions to worship too many gods, with duplicates - Made simple burrow beasts start in caves as possible - Fixed broken historical collection linkage with beast attacks during festivals - Fixed one instance of broken animal person greetings - Stopped natural animals from w.g. rampaging through sites owned by entities at peace with wildlife - Took age into account for w.g. fights vs. body size (e.g. proper dragon size) - Stopped people from being enough to satisfy a need to see great beasts - Made visitors less nervous about going to neutral locations Notes: svn path=/head/; revision=455323
* Better fix for execution error. INSTALL_LIB strip(1) libraries itPawel Pekala2016-11-211-6/+4
| | | | | | | | installs, at least on FreeBSD 10 this operation changes type of library to FreeBSD making loading library fail on runtime. Notes: svn path=/head/; revision=426710
* - Add missing dri dependencyPawel Pekala2016-11-181-3/+9
| | | | | | | | | | | | - Convert sdl_ttf to RUN_DEPENDS hack, USE_LINUX=sdlttf seems to be gone - Use brandelf(1) on installed libraries also, game runs on 12-current but on FreeBSD 10.3 execution fails with: ./libs/Dwarf_Fortress: error while loading shared libraries: /usr/local/libexec/dwarffortress/libgraphics.so: ELF file OS ABI invalid Notes: svn path=/head/; revision=426338
* Dwarf Fortress is a single-player fantasy game. You can control a dwarvenPawel Pekala2016-11-165-0/+403
outpost or an adventurer in a randomly generated, persistent world. WWW: http://www.bay12games.com/dwarves/ Note that I am taking maintainership of this port, there was no feedback on this PR for almost a year and I ended up working on it. PR: 205497 Submitted by: Michael Williams <ports@mgwsoftware.com> Notes: svn path=/head/; revision=426238