| Commit message (Collapse) | Author | Age | Files | Lines |
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disappeared.
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svn path=/head/; revision=278829
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Notes:
svn path=/head/; revision=276993
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Submitted by: alepulver
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svn path=/head/; revision=269863
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using USE_LINUX_APPS+=dri. This is needed to switch a default
linux base at 8-CURRENT to linux_base-f10. No PORTREVISION bump
is needed since it's mere infrastructure fix. Affected ports:
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emulators/linux-pete-mesagpu/Makefile
emulators/linux-pete-xgl2gpu/Makefile
games/atitd/Makefile
games/linux-coldwar-demo/Makefile
games/linux-darwinia-demo/Makefile
games/linux-defcon/Makefile
games/linux-doom3-demo/Makefile
games/linux-gorky17-demo/Makefile
games/linux-nerogame/Makefile
games/linux-nwnclient/Makefile
games/linux-savage/Makefile
games/linux-savage-samuraiwars/Makefile
games/linux-uplink-demo/Makefile
games/linux-ut2003-demo/Makefile
games/linux-ut2004-demo/Makefile
games/linux-virtual-jay-peak/Makefile
games/linux-warsow/Makefile
graphics/linux-ac3d/Makefile
math/mupad/Makefile
net/skype12/Makefile
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Approved by: maintainer timeout (2 months, the needed changes were submitted to emulation@ at 2009-04-09)
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svn path=/head/; revision=235361
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both current (fc4) and future linux (f8) distributions at one
ports tree.
The patch contains full changes to ports/Mk files and all ports involved.
But only infrastructure is changed. The resulting packages are the same as
before. Hence no need to bump PORTREVISIONs.
The idea was taken from bsd.gnome.mk and others.
More than 130 ports are switched to follow a new linux infrastructure
introduced by changes to bsd.port.mk, bsd.linux-rpm.mk and a new
bsd.linux-apps.mk.
Thanks for all who was involved and helped me with this work.
And help from Alexander Leidinger was incredible.
Other changes are coming. Stay tuned!
PR: ports/132510
Submitted by: bsam (me)
Exp-run by: portmgr (pav)
Notes:
svn path=/head/; revision=230420
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- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+
Thanks to all Helpers:
Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
ehaupt, nox, itetcu, flz, pav
PR: 116263
Tested on: pointyhat
Approved by: portmgr (pav)
Notes:
svn path=/head/; revision=211584
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PR: ports/106666
Submitted by: vd
With hat: portmgr
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svn path=/head/; revision=183965
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Notes:
svn path=/head/; revision=176538
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first one is only for native binaries).
Reported by: gabor
Approved by: portmgr (erwin)
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svn path=/head/; revision=175507
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Approved by: garga (mentor)
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svn path=/head/; revision=159200
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Requested by: maintainer
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svn path=/head/; revision=149490
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Reported by: kris
Approved by: maintainer
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svn path=/head/; revision=141932
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Unreal Tournament 2003 is a first-person shooter computer game designed mainly
for multiplayer gaming although the game had a built in single-player mode
that mimics multiplayer gaming by featuring AI-bots. The game is part of the
Unreal franchise's series of games and is a the sequel to 1999's Unreal
Tournament. Unreal II: The Awakening was released as a sister product to the
game, however, was developed for single-player only. Later, Unreal II would
receive an add-on that would enable a multiplayer mode. UT 2003 was followed
by Unreal Tournament 2004 released in March of 2004.
WWW: http://www.unrealtournament.com/ut2003/
PR: ports/85549
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
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svn path=/head/; revision=141860
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