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* Remove WWW entries from unmaintained ports that return 404 or where the domainEmanuel Haupt2011-08-021-2/+0
| | | | | | | disappeared. Notes: svn path=/head/; revision=278829
* -remove MD5Olli Hauer2011-07-031-1/+0
| | | | Notes: svn path=/head/; revision=276993
* - Reassign ports to heapThomas Abthorpe2011-02-271-1/+1
| | | | | | | Submitted by: alepulver Notes: svn path=/head/; revision=269863
* Convert ports which use RUN_DEPENDS+=.../graphics/linux_dri toBoris Samorodov2009-06-071-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | using USE_LINUX_APPS+=dri. This is needed to switch a default linux base at 8-CURRENT to linux_base-f10. No PORTREVISION bump is needed since it's mere infrastructure fix. Affected ports: ----- emulators/linux-pete-mesagpu/Makefile emulators/linux-pete-xgl2gpu/Makefile games/atitd/Makefile games/linux-coldwar-demo/Makefile games/linux-darwinia-demo/Makefile games/linux-defcon/Makefile games/linux-doom3-demo/Makefile games/linux-gorky17-demo/Makefile games/linux-nerogame/Makefile games/linux-nwnclient/Makefile games/linux-savage/Makefile games/linux-savage-samuraiwars/Makefile games/linux-uplink-demo/Makefile games/linux-ut2003-demo/Makefile games/linux-ut2004-demo/Makefile games/linux-virtual-jay-peak/Makefile games/linux-warsow/Makefile graphics/linux-ac3d/Makefile math/mupad/Makefile net/skype12/Makefile ----- Approved by: maintainer timeout (2 months, the needed changes were submitted to emulation@ at 2009-04-09) Notes: svn path=/head/; revision=235361
* Welcome to the new linux ports infrastructure which allows usingBoris Samorodov2009-03-191-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | both current (fc4) and future linux (f8) distributions at one ports tree. The patch contains full changes to ports/Mk files and all ports involved. But only infrastructure is changed. The resulting packages are the same as before. Hence no need to bump PORTREVISIONs. The idea was taken from bsd.gnome.mk and others. More than 130 ports are switched to follow a new linux infrastructure introduced by changes to bsd.port.mk, bsd.linux-rpm.mk and a new bsd.linux-apps.mk. Thanks for all who was involved and helped me with this work. And help from Alexander Leidinger was incredible. Other changes are coming. Stay tuned! PR: ports/132510 Submitted by: bsam (me) Exp-run by: portmgr (pav) Notes: svn path=/head/; revision=230420
* - Remove unneeded dependency from gtk12/gtk20 [1]Martin Wilke2008-04-191-1/+1
| | | | | | | | | | | | | | | | | | - Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG - Remove X11BASE support in favor of LOCALBASE or PREFIX - Use USE_LDCONFIG instead of INSTALLS_SHLIB - Remove unneeded USE_GCC 3.4+ Thanks to all Helpers: Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr, ehaupt, nox, itetcu, flz, pav PR: 116263 Tested on: pointyhat Approved by: portmgr (pav) Notes: svn path=/head/; revision=211584
* - Remove support for xfree86-3Pav Lucistnik2007-02-021-4/+0
| | | | | | | | | PR: ports/106666 Submitted by: vd With hat: portmgr Notes: svn path=/head/; revision=183965
* - Remove ONLY_FOR_ARCHS (let USE_LINUX decide).Alejandro Pulver2006-11-051-1/+0
| | | | Notes: svn path=/head/; revision=176538
* - Change wrong "IA32_BINARY_PORT=yes" to "ONLY_FOR_ARCHS=amd64 i386" (theAlejandro Pulver2006-10-231-1/+1
| | | | | | | | | | first one is only for native binaries). Reported by: gabor Approved by: portmgr (erwin) Notes: svn path=/head/; revision=175507
* Change the maintainership address to the @FreeBSD.org one.Alejandro Pulver2006-04-091-1/+1
| | | | | | | Approved by: garga (mentor) Notes: svn path=/head/; revision=159200
* - Add SHA256Pav Lucistnik2005-11-251-0/+1
| | | | | | | Requested by: maintainer Notes: svn path=/head/; revision=149490
* Add a missing runtime dependency on libGL.Jean-Yves Lefort2005-09-041-1/+13
| | | | | | | | Reported by: kris Approved by: maintainer Notes: svn path=/head/; revision=141932
* Add linux-ut2003-demo.Jean-Yves Lefort2005-09-034-0/+109
Unreal Tournament 2003 is a first-person shooter computer game designed mainly for multiplayer gaming although the game had a built in single-player mode that mimics multiplayer gaming by featuring AI-bots. The game is part of the Unreal franchise's series of games and is a the sequel to 1999's Unreal Tournament. Unreal II: The Awakening was released as a sister product to the game, however, was developed for single-player only. Later, Unreal II would receive an add-on that would enable a multiplayer mode. UT 2003 was followed by Unreal Tournament 2004 released in March of 2004. WWW: http://www.unrealtournament.com/ut2003/ PR: ports/85549 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=141860