| Commit message (Collapse) | Author | Age | Files | Lines |
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the 32 ports that still use it. Bump PORTREVISION on their dependent
ports except the ones that depend on these:
audio/libogg
audio/libvorbis
devel/pcre
ftp/curl
graphics/jpeg
graphics/libart_lgpl
graphics/tiff
textproc/expat2
textproc/libxslt
In these cases the same trick as in the recent gettext update is used.
The ports install a symlink with the old library version. When enough
of their dependent ports have had regular updates the remaining ones can
get a PORTREVISION bump and the links can be removed.
Also remove the devel/pcre dependency from USE_GNOME=glib20. It causes
over 2200 packages to depend on devel/pcre while less than 200 actually
link with it. The glib20 package still depends on devel/pcre so this
should not make a difference for ports with USE_GNOME=glib20. Also,
libdata/pkgconfig/glib-2.0.pc lists pcre as a private library so
USE_GNOME=glib20 should not propagate it.
PR: 195724
Exp-run by: antoine
Approved by: portmgr (antoine)
Notes:
svn path=/head/; revision=374303
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to GCC 4.8.3.
Part II, Bump PORTREVISIONs.
PR: 192025
Tested by: antoine (-exp runs)
Approved by: portmgr (implicit)
Notes:
svn path=/head/; revision=367888
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Approved by: portmgr (bapt)
Notes:
svn path=/head/; revision=337464
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Suggested by: danfe
Notes:
svn path=/head/; revision=336655
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- Convert USE_GMAKE to USES
Notes:
svn path=/head/; revision=332122
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games)
Notes:
svn path=/head/; revision=327730
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Approved by: portmgr (bdrewery)
Notes:
svn path=/head/; revision=324744
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- Drop ABI versions from LIB_DEPENDS
- OptionsNG
- Pet portlint
- Switch to dynamic plist where useful
- Canonicalize patch names
- Fix DOS line endings in patch files
Notes:
svn path=/head/; revision=322840
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Notes:
svn path=/head/; revision=310871
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- Update audio/sdl_mixer to 1.2.15
- Update graphics/sdl_image to 1.2.12
- Update graphics/sdl_ttf to 2.0.11
- Update graphics/sdl_gfx to 2.0.23
- Update net/sdl_net to 1.2.8
- Bump PORTREVISIONs on ports that depend on one or more packages due to
ABI and shared library version changes
- Update Mk/bsd.sdl.mk accordingly for the new shared library versions
Tested by: exp-run by pav
Notes:
svn path=/head/; revision=291667
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Notes:
svn path=/head/; revision=276993
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Reported by: pointyhat via pav
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svn path=/head/; revision=252700
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Notes:
svn path=/head/; revision=252654
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- Switch to openal-soft as a default OpenAL implementation
PR: ports/142123
Submitted by: mva
Tested by: pointyhat exp-run
Approved by: portmgr (hat)
Notes:
svn path=/head/; revision=248567
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Notes:
svn path=/head/; revision=245086
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- Mark some ports MAKE_JOBS_SAFE
Notes:
svn path=/head/; revision=241249
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Approved by: portmgr (erwin)
Notes:
svn path=/head/; revision=238527
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Notes:
svn path=/head/; revision=235463
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Spotted by: QAT
Notes:
svn path=/head/; revision=228562
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Notes:
svn path=/head/; revision=228557
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Mech-Sim/Game. LinWarrior 3D is not exclusively bound to any specific
classic title. Feel-of-control should *not* be FPS-like but may
still be arcade-like and surrealistic. Classical means that the
primary target of development is single player campaigns and not
realistic graphics or physics.
WWW: http://www.hackcraft.de/games/linwarrior_3d/index.htm
---
PS. First commit'2009 (TZ=MSK). Happy new year!
Notes:
svn path=/head/; revision=225071
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