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* Upgrade to 5.6.3Edwin Groothuis2005-12-121-2/+1
| | | | Notes: svn path=/head/; revision=150973
* - Chase allegro updatePav Lucistnik2005-11-131-2/+2
| | | | Notes: svn path=/head/; revision=148109
* share/pixmap -> share/pixmaps in pkg-plistEdwin Groothuis2005-10-131-1/+1
| | | | | | | Noticed by: YAPHR! Notes: svn path=/head/; revision=145318
* Fix final left over directories.Edwin Groothuis2005-10-121-1/+1
| | | | | | | Thanks to olli@#bsdports for his help. Notes: svn path=/head/; revision=145071
* disable generation of Postscript and PDF documentsEdwin Groothuis2005-10-111-1/+3
| | | | Notes: svn path=/head/; revision=145034
* fix compile on amd64Oliver Lehmann2005-10-111-0/+1
| | | | | | | Approved by: maintainer Notes: svn path=/head/; revision=145030
* Add least lets add allegro as a dependency...Edwin Groothuis2005-10-091-0/+2
| | | | Notes: svn path=/head/; revision=144656
* New port: games/liquidwarEdwin Groothuis2005-10-091-0/+29
Liquid War is a unique multiplayer wargame. Its rules are truely original and have been invented by Thomas Colcombet. You control an army of liquid and have to try and eat your opponents. A single player mode is available, but the game is definitely designed to be multiplayer, and has network support. When playing Liquid War, one has to eat one's opponent. There can be from 2 to 6 players. There are no weapons, the only thing you have to do is to move a cursor in a 2-D battlefield. This cursor is followed by your army, which is composed by a great many little fighters. Fighters are represented by small colored squares. All the fighters who have the same color belong to the same team. One very often controls several thousands fighters at the same time. And when fighters from different teams meet, they eat each other, it is as simple as that. WWW: http://www.ufoot.org/liquidwar/ ^^^ specially for adamw@ :-) Notes: svn path=/head/; revision=144654