aboutsummaryrefslogtreecommitdiff
path: root/games/liquidwar/Makefile
Commit message (Collapse)AuthorAgeFilesLines
* Reset edwin's ports, he has handed in his commit bit.Rene Ladan2016-11-161-1/+1
| | | | | | | With hat: portmgr-secretary Notes: svn path=/head/; revision=426269
* Remove ${PORTSDIR}/ from dependencies, categories d, e, f, and g.Mathieu Arnold2016-04-011-1/+1
| | | | | | | | With hat: portmgr Sponsored by: Absolight Notes: svn path=/head/; revision=412346
* MASTER_SITES cleanup.Mathieu Arnold2015-05-141-2/+1
| | | | | | | | | | | | | | | | | | | | | | - Replace ${MASTER_SITE_FOO} with FOO. - Merge MASTER_SITE_SUBDIR into MASTER_SITES when possible. (This means 99.9% of the time.) - Remove occurrences of MASTER_SITE_LOCAL when no subdirectory was present and no hint of what it should be was present. - Fix some logic. - And generally, make things more simple and easy to understand. While there, add magic values to the FESTIVAL, GENTOO, GIMP, GNUPG, QT and SAMBA macros. Also, replace some EXTRACT_SUFX occurences with USES=tar:*. Checked by: make fetch-urlall-list With hat: portmgr Sponsored by: Absolight Notes: svn path=/head/; revision=386312
* - Convert games/ to new USES=pythonMarcus von Appen2014-10-201-2/+1
| | | | | | | Approved by: portmgr (implicit) Notes: svn path=/head/; revision=371287
* Update the default version of GCC in the Ports Collection from GCC 4.7.4Gerald Pfeifer2014-09-101-1/+1
| | | | | | | | | | | | | to GCC 4.8.3. Part II, Bump PORTREVISIONs. PR: 192025 Tested by: antoine (-exp runs) Approved by: portmgr (implicit) Notes: svn path=/head/; revision=367888
* Allow to build with texinfo from portsAntoine Brodin2014-06-261-1/+1
| | | | Notes: svn path=/head/; revision=359373
* - Unbreak after implicit lang/python dependency removalAntoine Brodin2014-02-081-12/+6
| | | | | | | | | - While, stage support and use OPTIONS helpers Reported by: pkg-fallout Notes: svn path=/head/; revision=343327
* Add NO_STAGE all over the place in preparation for the staging support (cat: ↵Baptiste Daroussin2013-09-201-0/+1
| | | | | | | games) Notes: svn path=/head/; revision=327730
* Chase allegro-4.4 moveChris Rees2013-07-261-1/+1
| | | | Notes: svn path=/head/; revision=323735
* - Convert to OptionsngMartin Wilke2013-03-141-9/+5
| | | | | | | - While here trim header Notes: svn path=/head/; revision=314144
* - update to 4.4.2Ruslan Makhmatkhanov2012-09-171-1/+1
| | | | | | | | | | | | | | | | | - fix COMMENT - pass maintainership to submitter - chase update in games/liquidwar while here: - trim Makefile header - remove unneeded inclusion of bsd.port.pre|post.mk - whitespace fix in pkg-descr PR: 171366 Submitted by: nemysis <nemysis at gmx dot ch> Notes: svn path=/head/; revision=304392
* - update png to 1.5.10Dirk Meyer2012-06-011-1/+1
| | | | Notes: svn path=/head/; revision=297915
* - Chase allegro-devel shlib changePav Lucistnik2011-01-201-1/+2
| | | | | | | | Pointed out by: Stas Timokhin <devel@stasyan.com> Feature safe: yes Notes: svn path=/head/; revision=268017
* Update to 5.6.4Edwin Groothuis2007-12-111-3/+2
| | | | | | | | PR: ports/117859 Submitted by: Edwin Groothuis <edwin@mavetju.org> Notes: svn path=/head/; revision=202983
* Add option to disable Assembly for the algorythm.Edwin Groothuis2007-09-131-3/+11
| | | | | | | Submitted by: James Cook <james.cook@utoronto.ca> Notes: svn path=/head/; revision=199400
* - Welcome X.org 7.2 \o/.Florent Thoumie2007-05-191-1/+1
| | | | | | | | - Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}. - Bump PORTREVISION for ports intalling files in ${X11BASE}. Notes: svn path=/head/; revision=191544
* A class between bsd.python.mk and this ports Makefile occured:Edwin Groothuis2007-03-101-0/+1
| | | | | | | | | | | | | bsd.python.mk sets PYTHON=/somepath/someprogram, while this ports MaKefile expects yes or no there. This patch changes the ports configure to not test for an "user"-set PYTHON variable. Submitted by: YAPHR Notes: svn path=/head/; revision=187080
* Upgrade to 5.6.3Edwin Groothuis2005-12-121-2/+1
| | | | Notes: svn path=/head/; revision=150973
* - Chase allegro updatePav Lucistnik2005-11-131-2/+2
| | | | Notes: svn path=/head/; revision=148109
* share/pixmap -> share/pixmaps in pkg-plistEdwin Groothuis2005-10-131-1/+1
| | | | | | | Noticed by: YAPHR! Notes: svn path=/head/; revision=145318
* Fix final left over directories.Edwin Groothuis2005-10-121-1/+1
| | | | | | | Thanks to olli@#bsdports for his help. Notes: svn path=/head/; revision=145071
* disable generation of Postscript and PDF documentsEdwin Groothuis2005-10-111-1/+3
| | | | Notes: svn path=/head/; revision=145034
* fix compile on amd64Oliver Lehmann2005-10-111-0/+1
| | | | | | | Approved by: maintainer Notes: svn path=/head/; revision=145030
* Add least lets add allegro as a dependency...Edwin Groothuis2005-10-091-0/+2
| | | | Notes: svn path=/head/; revision=144656
* New port: games/liquidwarEdwin Groothuis2005-10-091-0/+29
Liquid War is a unique multiplayer wargame. Its rules are truely original and have been invented by Thomas Colcombet. You control an army of liquid and have to try and eat your opponents. A single player mode is available, but the game is definitely designed to be multiplayer, and has network support. When playing Liquid War, one has to eat one's opponent. There can be from 2 to 6 players. There are no weapons, the only thing you have to do is to move a cursor in a 2-D battlefield. This cursor is followed by your army, which is composed by a great many little fighters. Fighters are represented by small colored squares. All the fighters who have the same color belong to the same team. One very often controls several thousands fighters at the same time. And when fighters from different teams meet, they eat each other, it is as simple as that. WWW: http://www.ufoot.org/liquidwar/ ^^^ specially for adamw@ :-) Notes: svn path=/head/; revision=144654