| Commit message (Collapse) | Author | Age | Files | Lines |
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With hat: portmgr-secretary
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svn path=/head/; revision=426269
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With hat: portmgr
Sponsored by: Absolight
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svn path=/head/; revision=412346
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- Replace ${MASTER_SITE_FOO} with FOO.
- Merge MASTER_SITE_SUBDIR into MASTER_SITES when possible. (This means 99.9%
of the time.)
- Remove occurrences of MASTER_SITE_LOCAL when no subdirectory was present and
no hint of what it should be was present.
- Fix some logic.
- And generally, make things more simple and easy to understand.
While there, add magic values to the FESTIVAL, GENTOO, GIMP, GNUPG, QT and
SAMBA macros.
Also, replace some EXTRACT_SUFX occurences with USES=tar:*.
Checked by: make fetch-urlall-list
With hat: portmgr
Sponsored by: Absolight
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svn path=/head/; revision=386312
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Approved by: portmgr (implicit)
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svn path=/head/; revision=371287
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to GCC 4.8.3.
Part II, Bump PORTREVISIONs.
PR: 192025
Tested by: antoine (-exp runs)
Approved by: portmgr (implicit)
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svn path=/head/; revision=367888
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svn path=/head/; revision=359373
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- While, stage support and use OPTIONS helpers
Reported by: pkg-fallout
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svn path=/head/; revision=343327
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games)
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svn path=/head/; revision=327730
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svn path=/head/; revision=323735
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- While here trim header
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svn path=/head/; revision=314144
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- fix COMMENT
- pass maintainership to submitter
- chase update in games/liquidwar
while here:
- trim Makefile header
- remove unneeded inclusion of bsd.port.pre|post.mk
- whitespace fix in pkg-descr
PR: 171366
Submitted by: nemysis <nemysis at gmx dot ch>
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svn path=/head/; revision=304392
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svn path=/head/; revision=297915
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Pointed out by: Stas Timokhin <devel@stasyan.com>
Feature safe: yes
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svn path=/head/; revision=268017
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PR: ports/117859
Submitted by: Edwin Groothuis <edwin@mavetju.org>
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svn path=/head/; revision=202983
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Submitted by: James Cook <james.cook@utoronto.ca>
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svn path=/head/; revision=199400
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- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
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svn path=/head/; revision=191544
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bsd.python.mk sets PYTHON=/somepath/someprogram, while this ports
MaKefile expects yes or no there.
This patch changes the ports configure to not test for an "user"-set
PYTHON variable.
Submitted by: YAPHR
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svn path=/head/; revision=187080
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svn path=/head/; revision=150973
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svn path=/head/; revision=148109
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Noticed by: YAPHR!
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svn path=/head/; revision=145318
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Thanks to olli@#bsdports for his help.
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svn path=/head/; revision=145071
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svn path=/head/; revision=145034
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Approved by: maintainer
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svn path=/head/; revision=145030
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svn path=/head/; revision=144656
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Liquid War is a unique multiplayer wargame. Its rules are truely
original and have been invented by Thomas Colcombet. You control
an army of liquid and have to try and eat your opponents. A single
player mode is available, but the game is definitely designed to
be multiplayer, and has network support.
When playing Liquid War, one has to eat one's opponent. There can
be from 2 to 6 players. There are no weapons, the only thing you
have to do is to move a cursor in a 2-D battlefield. This cursor
is followed by your army, which is composed by a great many little
fighters. Fighters are represented by small colored squares. All
the fighters who have the same color belong to the same team. One
very often controls several thousands fighters at the same time.
And when fighters from different teams meet, they eat each other,
it is as simple as that.
WWW: http://www.ufoot.org/liquidwar/
^^^ specially for adamw@ :-)
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svn path=/head/; revision=144654
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