Commit message (Collapse) | Author | Age | Files | Lines | |
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* | - Update to 3.5.2. | Stephen Montgomery-Smith | 2011-07-21 | 3 | -55/+10 |
| | | | | | | | | | PR: ports/156895 Submitted by: Sven Moeller <smoeller@nichthelfer.de> Approved by: maho (mentor) Notes: svn path=/head/; revision=278063 | ||||
* | - Rename glest_editor to megaglest_editor to avoid a potential conflict | Beat Gaetzi | 2011-04-10 | 1 | -1/+1 |
| | | | | | | | | | | | with games/glest which also has an option to install this editor. - Do not bump PORTREVISION as the editor is not installed by default. Reported by: acm@ Submitted by: Sven Moeller <smoeller AT nichthelfer.de> (maintainer) Notes: svn path=/head/; revision=272454 | ||||
* | MegaGlest is an open source 3D-real-time strategy game, where you control | Beat Gaetzi | 2011-04-07 | 3 | -0/+66 |
the armies of one of seven different factions: Tech, Magic, Egyptians, Indians, Norsemen, Persian or Romans (Beta). The game is setup in one of 14 naturally looking settings, which -like the unit models- are crafted with great appreciation for detail. MegaGlest is heavily based on the widely known Glest, which it forked from in early 2010. WWW: http://megaglest.org/ PR: ports/155111 Submitted by: Rusty Nejdl <rnejdl AT ringofsaturn.com>, Sven Moeller <smoeller AT nichthelfer.de> Notes: svn path=/head/; revision=272324 |