| Commit message (Collapse) | Author | Age | Files | Lines |
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Located by: Mezz's slick sleuthing skillz
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svn path=/head/; revision=103020
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Submitted by: mezz
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svn path=/head/; revision=102958
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(Part 2)
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svn path=/head/; revision=99920
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into the aether. I'm hosting the distfile locally until I can figger
out what's up.
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svn path=/head/; revision=99414
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svn path=/head/; revision=98568
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Thanks for edwin for informing me of the new version, and super duper thanks
to marcus for tracking down and fixing a memory bug.
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svn path=/head/; revision=98416
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Submitted by: marcus
Obtained from: MarcusCom repo
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svn path=/head/; revision=97246
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and remove the warning from the pkg-descr (the massive memory hogginess has
been fixx0red).
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svn path=/head/; revision=97053
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Approved by: adamw (maintainer)
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svn path=/head/; revision=97014
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"Noticed" (anthropomorphically) by: bento
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svn path=/head/; revision=91472
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the memory problem with this game. Change the wording accordingly,
and explicitly beg for help.
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svn path=/head/; revision=91435
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really have a purpose, so I'm not bumping PORTREVISION to propogate
its removal.
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svn path=/head/; revision=90728
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GTK2 Puzzle Bobble clone. With monkeys. Frozen Bubble, but
with monkeys. It's like a game, except SO MUCH MORE, because
it has monkeys.
Note that the game seems to want a couple hundred megs of
memory to start, but once the UI comes up, it only consumes
about 25MB. We're working on it, but the game plays fine.
Tested by: anholt, marcus, and others
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svn path=/head/; revision=90486
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