Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | The description implied that we didn't need help tracking down | Adam Weinberger | 2003-10-16 | 1 | -1/+3 | |
| | | | | | | | | the memory problem with this game. Change the wording accordingly, and explicitly beg for help. Notes: svn path=/head/; revision=91435 | |||||
* | Prevent bin/gsttest from getting built and being installed. It didn't | Adam Weinberger | 2003-10-10 | 2 | -1/+20 | |
| | | | | | | | | really have a purpose, so I'm not bumping PORTREVISION to propogate its removal. Notes: svn path=/head/; revision=90728 | |||||
* | Add monkeybubble, a GTK2 puzzle bobble clone. | Adam Weinberger | 2003-10-07 | 5 | -0/+201 | |
GTK2 Puzzle Bobble clone. With monkeys. Frozen Bubble, but with monkeys. It's like a game, except SO MUCH MORE, because it has monkeys. Note that the game seems to want a couple hundred megs of memory to start, but once the UI comes up, it only consumes about 25MB. We're working on it, but the game plays fine. Tested by: anholt, marcus, and others Notes: svn path=/head/; revision=90486 |