| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed by: exp8 run on pointyhat
Supported by: miwi
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svn path=/head/; revision=251605
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svn path=/head/; revision=249285
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bumped or updated
Requested by: edwin
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svn path=/head/; revision=238701
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The affected ports are the ones with gettext as a run-dependency
according to ports/INDEX-7 (5007 of them) and the ones with USE_GETTEXT
in Makefile (29 of them).
PR: ports/124340
Submitted by: edwin@
Approved by: portmgr (pav)
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svn path=/head/; revision=214430
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GNOME 2.20 release notes can be found at
http://www.gnome.org/start/2.20/notes/en/ . Beyond that, this update
includes the new GIMP 2.4 (courtesy of ahze).
The GNOME 2.20 update also includes a huge change in the FreeBSD GNOME
hierarchy. We are now using the more standard DATADIR of ${PREFIX}/share
rather than ${PREFIX}/share/gnome. The result is that fewer patches and
hacks are needed to port GNOME components to FreeBSD. This will mean some
user changes may be required, so be sure to read /usr/ports/UPDATING for
more details.
This release and the things we accomplished in it would not have been
possible without mezz's crazy idea to collapse DATADIR, and his persistence
to make it happen successfully. Ahze and pav also deserve thanks for
their work on porting modules and testing the whole ball of wax on
pointyhat (respectively).
The FreeBSD GNOME team would also like to thank our various testers and
contributors:
Yasuda Keisuke
Frank Jahnke
Pawel Worach
Brian Gruber
Franz Klammer
Yuri Pankov
Nick Barkas
Cristian KLEIN
Tony Maher
Scot Hetzel
Martin Matuska (mm)
Benoit Dejean
Martin Wilke (miwi)
(And anyone else I may have missed)
PRs fixed in this release:
111272, 113470, 115995, 116338
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svn path=/head/; revision=201947
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PR: 113004
Submitted by: KATO Tsuguru <tkato432@yahoo.com>
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svn path=/head/; revision=191982
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- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
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svn path=/head/; revision=191544
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svn path=/head/; revision=180500
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Be free, little ports. May you all grow big and strong.
Except gnome-icons-edge. You should probably be nuked. Just sayin'.
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svn path=/head/; revision=173663
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- Move all old gstreamer 0.8 ports to gstreamer*80 [1]
- Chase all ports with new gstreamer or gstreaemer moves
Repocopied by: marcus [1]
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svn path=/head/; revision=160858
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Approved by: portmgr (kris)
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svn path=/head/; revision=156749
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Requested by: adamw (maintainer)
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svn path=/head/; revision=149209
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in bsd.autotools.mk essentially makes this a no-op given that all the
old variables set a USE_AUTOTOOLS_COMPAT variable, which is parsed in
exactly the same way as USE_AUTOTOOLS itself.
Moreover, USE_AUTOTOOLS has already been extensively tested by the GNOME
team -- all GNOME 2.12.x ports use it.
Preliminary documentation can be found at:
http://people.FreeBSD.org/~ade/autotools.txt
which is in the process of being SGMLized before introduction into the
Porters Handbook.
Light blue touch-paper. Run.
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svn path=/head/; revision=148323
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svn path=/head/; revision=147269
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Define HAS_MONKEYS so it doesn't get lonely.
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svn path=/head/; revision=135990
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svn path=/head/; revision=131736
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svn path=/head/; revision=130974
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svn path=/head/; revision=130507
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big upgrade.
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svn path=/head/; revision=121070
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Note: there is a sneaking suspicion abounding that this program
will not work with libc_r. If you are forcing libc_r for something
like the NVidia kernel module, update that port and switch over
to libpthread.
Note also: a noticible pause when starting a new game seems to be
normal. This pause is also associated with a gigantic memory spike,
but it'll subside once the game starts.
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svn path=/head/; revision=117216
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svn path=/head/; revision=116442
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svn path=/head/; revision=115299
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svn path=/head/; revision=113075
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appropriate.
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svn path=/head/; revision=111480
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svn path=/head/; revision=106192
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svn path=/head/; revision=104520
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Begin autotools sanitization sequence by requiring ports to explicitly
specify which version of {libtool,autoconf,automake} they need, erasing
the concept of a "system default".
For ports-in-waiting:
USE_LIBTOOL=YES -> USE_LIBTOOL_VER=13
USE_AUTOCONF=YES -> USE_AUTOCONF_VER=213
USE_AUTOMAKE=YES -> USE_AUTOMAKE_VER=14
Ports attempting to use the old style system after June 1st 2004 will be
sorely disappointed.
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svn path=/head/; revision=103963
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Located by: Mezz's slick sleuthing skillz
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svn path=/head/; revision=103020
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Submitted by: mezz
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svn path=/head/; revision=102958
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(Part 2)
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svn path=/head/; revision=99920
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into the aether. I'm hosting the distfile locally until I can figger
out what's up.
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svn path=/head/; revision=99414
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svn path=/head/; revision=98568
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Thanks for edwin for informing me of the new version, and super duper thanks
to marcus for tracking down and fixing a memory bug.
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svn path=/head/; revision=98416
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Submitted by: marcus
Obtained from: MarcusCom repo
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svn path=/head/; revision=97246
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and remove the warning from the pkg-descr (the massive memory hogginess has
been fixx0red).
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svn path=/head/; revision=97053
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Approved by: adamw (maintainer)
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svn path=/head/; revision=97014
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"Noticed" (anthropomorphically) by: bento
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svn path=/head/; revision=91472
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the memory problem with this game. Change the wording accordingly,
and explicitly beg for help.
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svn path=/head/; revision=91435
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really have a purpose, so I'm not bumping PORTREVISION to propogate
its removal.
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svn path=/head/; revision=90728
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GTK2 Puzzle Bobble clone. With monkeys. Frozen Bubble, but
with monkeys. It's like a game, except SO MUCH MORE, because
it has monkeys.
Note that the game seems to want a couple hundred megs of
memory to start, but once the UI comes up, it only consumes
about 25MB. We're working on it, but the game plays fine.
Tested by: anholt, marcus, and others
Notes:
svn path=/head/; revision=90486
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