| Commit message (Collapse) | Author | Age | Files | Lines |
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With hat: portmgr
Sponsored by: Absolight
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svn path=/head/; revision=387021
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'__' instead.
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svn path=/head/; revision=363362
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svn path=/head/; revision=357248
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layer. This is done for all versions of FreeBSD, not just recent
8-CURRENT (which is where the sgtty change was made) to avoid more ugly
#ifdef's throughout this code (which is already littered with them).
This change was only tested on FreeBSD 6, but I believe it will fix the
build for 8-CURRENT.
Prompted by: pointyhat (via pav)
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svn path=/head/; revision=215235
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should get the alpha closer to compiling.
Submitted by: bento
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svn path=/head/; revision=86984
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the width of standard types (e.g. "long" is 32 bits). Should help
things work on 64-bit platforms and fix problems with prices in shops.
Obtained from: NetBSD
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svn path=/head/; revision=86946
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Obtained from: NetBSD
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svn path=/head/; revision=86896
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. Install with the ports infrastructure defined versions of tools, don't
hardcode them.
Obtained from: NetBSD (mostly)
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svn path=/head/; revision=86839
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. Don't install man pages if NO_INSTALL_MANPAGES is set.
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svn path=/head/; revision=86824
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experience.
Obtained from: NetBSD
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svn path=/head/; revision=86527
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for times.
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svn path=/head/; revision=86526
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for time(), not long.
Pointed out by: Pav Lucistnik <pav@oook.cz>
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svn path=/head/; revision=86525
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The game of moria is a single player dungeon simulation. A player
may choose from a number of races and classes when creating a
character, and then `run' that character over a period of days,
weeks, even months, attempting to win the game by defeating the
Balrog which lurks in the deeper levels.
The player will begin his adventure on the town level where he may
acquire supplies, weapons, armor, and magical devices by bartering
with various shop owners. After preparing for his adventure, the
player can descend into the dungeons of moria where fantastic
adventures await his coming!
WWW: http://www-math.bgsu.edu/~grabine/moria.html
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svn path=/head/; revision=86419
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