| Commit message (Collapse) | Author | Age | Files | Lines |
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With hat: portmgr
Sponsored by: Absolight
Notes:
svn path=/head/; revision=412346
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Approved by: portmgr blanket
Notes:
svn path=/head/; revision=377198
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- Convert USE_EFL=libtool_hack to USES=libtool
- Convert USE_EFL=imlib2 to LIB_DEPENDS=libImlib2.so:...
- Bump PORTVERSION in graphics/imlib2 and in all ports
which depends on imlib2
PR: 196062
Approved by: portmgr
Notes:
svn path=/head/; revision=375663
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the 32 ports that still use it. Bump PORTREVISION on their dependent
ports except the ones that depend on these:
audio/libogg
audio/libvorbis
devel/pcre
ftp/curl
graphics/jpeg
graphics/libart_lgpl
graphics/tiff
textproc/expat2
textproc/libxslt
In these cases the same trick as in the recent gettext update is used.
The ports install a symlink with the old library version. When enough
of their dependent ports have had regular updates the remaining ones can
get a PORTREVISION bump and the links can be removed.
Also remove the devel/pcre dependency from USE_GNOME=glib20. It causes
over 2200 packages to depend on devel/pcre while less than 200 actually
link with it. The glib20 package still depends on devel/pcre so this
should not make a difference for ports with USE_GNOME=glib20. Also,
libdata/pkgconfig/glib-2.0.pc lists pcre as a private library so
USE_GNOME=glib20 should not propagate it.
PR: 195724
Exp-run by: antoine
Approved by: portmgr (antoine)
Notes:
svn path=/head/; revision=374303
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to GCC 4.8.3.
Part II, Bump PORTREVISIONs.
PR: 192025
Tested by: antoine (-exp runs)
Approved by: portmgr (implicit)
Notes:
svn path=/head/; revision=367888
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- Update dependencies to new shlib format
- Add LICENSE
- Bump PORTREVISION
PR: ports/185556
Submitted by: Kevin Zheng <kevinz5000@gmail.com> (maintainer)
Notes:
svn path=/head/; revision=341424
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the mtree (games category)
Approved by: portmgr (bdrewery)
Notes:
svn path=/head/; revision=331269
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games)
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svn path=/head/; revision=327730
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Remove indefinite article.
Switch to USES for gmake.
Use ${PREFIX} for sound files.
PR: ports/180352
Submitted by: Kevin Zheng <kevinz5000@gmail.com> (maintainer)
Notes:
svn path=/head/; revision=322408
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PR: ports/169179
Submitted by: Kevin Zheng <kevinz5000@gmail.com> (maintainer)
Notes:
svn path=/head/; revision=302137
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- Bump PORTREVISION
PR: ports/167808
Submitted by: Kevin Zheng <kevinz5000@gmail.com> (maintainer)
Notes:
svn path=/head/; revision=296476
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As a player, you captain starships to engage enemy vessels, bomb
armies and invade planets in order to expand your team's space empire.
The ultimate goal is to genocide the enemy race, but the carnage of
battles along the way is ruthlessly fast paced and a lot of fun!
It's a team-oriented game with realtime dogfighting but involving a
lot of ongoing strategy. It costs no money to play, there are no ads,
and it's open source.
WWW: http://www.netrek.org/
PR: ports/167349
Submitted by: Kevin Zheng <kevinz5000@gmail.com>
Notes:
svn path=/head/; revision=296456
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