| Commit message (Collapse) | Author | Age | Files | Lines |
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- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
Notes:
svn path=/head/; revision=191544
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structure (i.e. include/SDL for includes and sdl-config for configuration
binary)
- Update graphics/sdl_ttf to version 2.0.8
- Update graphics/sdl_image to version 1.2.5
- Update audio/sdl_mixer to version 1.2.7
- Update net/sdl_net to version 1.2.6
- Update Mk/bsd.sdl.mk accordingly
- Fix dependent ports to fit the new directory structure and avoid several
API breakages
- Bump up portrevisions for all dependent ports to allow them to be upgraded
by portupgrade/portmaster etc tools
Approved by: kris (portmgr), sem (mentor)
Notes:
svn path=/head/; revision=173460
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-portlint:
-Remove USE_REINPLACE.
-Use DATADIR in plist.
Notes:
svn path=/head/; revision=158500
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Notes:
svn path=/head/; revision=148060
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Notes:
svn path=/head/; revision=118641
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The developer said, 'There was quite a significant bug in version
1.3.6 that corrupted the geometry of Neverputt level 16, making that
game unfinishable. This was a big enough problem to warrant the
release of 1.3.7 with only one fix.'
Notes:
svn path=/head/; revision=115693
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Notes:
svn path=/head/; revision=114705
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Notes:
svn path=/head/; revision=114547
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Notes:
svn path=/head/; revision=113523
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Notes:
svn path=/head/; revision=113370
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-Add PORTDOCS.
Notes:
svn path=/head/; revision=112889
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Approved by: adamw (mentor)
Notes:
svn path=/head/; revision=108319
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Approved by: adamw (mentor)
Repored by: Travis Poppe <tlp@LiquidX.org>
Notes:
svn path=/head/; revision=108128
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-Change my email to mezz@FreeBSD.org.
Approved by: adamw (mentor)
Notes:
svn path=/head/; revision=108103
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- Neverputt is now enabled and fixed.
PR: ports/65737
Submitted by: maintainer
Notes:
svn path=/head/; revision=107525
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PR: ports/65596
Submitted by: maintainer
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svn path=/head/; revision=107202
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Maintainer said:
I have contracted to the author and he said that he has re-uploaded same
version with small tweak as in tar.gz package; not tar.bz2 to make sure if it
will fix the build on alpha for real.
PR: ports/64283
Submitted by: Mezz <mezz7@cox.net> (maintainer)
Notes:
svn path=/head/; revision=104517
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on sdl12-1.2.5
Notes:
svn path=/head/; revision=104132
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PR: ports/62418
Submitted by: maintainer
Notes:
svn path=/head/; revision=100123
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(Part 2)
Notes:
svn path=/head/; revision=99920
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PR: ports/62128
Submitted by: maintainer
Notes:
svn path=/head/; revision=99592
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PR: 61640
Submitted by: maintainer
Notes:
svn path=/head/; revision=98669
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PR: 59446
Submitted by: Mezz <mezz7@cox.net> (maintainer)
Notes:
svn path=/head/; revision=94329
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PR: ports/58713
Submitted by: mezz (maintainer)
Notes:
svn path=/head/; revision=93285
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Tilt the floor to roll a ball through an obstacle course within the given time.
If the ball falls or time expires, a ball is lost. Collect 100 coins to save
your progress and earn an extra ball. Red coins are worth 5. Blue coins are
worth 10.
Neverball runs under Linux, Win2K/XP, and hopefully anywhere else SDL is
supported. Hardware accellerated OpenGL support with multitexture (OpenGL 1.2.1
or greater) is required. Neverball has been tested on Intel machines as slow as
1GHz with GeForce2. Minimum system requirements may be lower.
PR: ports/58603
Submitted by: Jeremy Messenger <mezz7@cox.net>
Notes:
svn path=/head/; revision=92382
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