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* Update CONFIGURE_ARGS for how we pass CONFIGURE_TARGET to configure script.Rong-En Fan2008-08-211-1/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Specifically, newer autoconf (> 2.13) has different semantic of the configure target. In short, one should use --build=CONFIGURE_TARGET instead of CONFIGURE_TARGET directly. Otherwise, you will get a warning and the old semantic may be removed in later autoconf releases. To workaround this issue, many ports hack the CONFIGURE_TARGET variable so that it contains the ``--build='' prefix. To solve this issue, under the fact that some ports still have configure script generated by the old autoconf, we use runtime detection in the do-configure target so that the proper argument can be used. Changes to Mk/*: - Add runtime detection magic in bsd.port.mk - Remove CONFIGURE_TARGET hack in various bsd.*.mk - USE_GNOME=gnometarget is now an no-op Changes to individual ports, other than removing the CONFIGURE_TARGET hack: = pkg-plist changed (due to the ugly CONFIGURE_TARGET prefix in * executables) - comms/gnuradio - science/abinit - science/elmer-fem - science/elmer-matc - science/elmer-meshgen2d - science/elmerfront - science/elmerpost = use x86_64 as ARCH - devel/g-wrap = other changes - print/magicfilter GNU_CONFIGURE -> HAS_CONFIGURE since it's not generated by autoconf Total # of ports modified: 1,027 Total # of ports affected: ~7,000 (set GNU_CONFIGURE to yes) PR: 126524 (obsoletes 52917) Submitted by: rafan Tested on: two pointyhat 7-amd64 exp runs (by pav) Approved by: portmgr (pav) Notes: svn path=/head/; revision=218938
* Update my email address in 132 ports.Dmitry Marakasov2008-06-191-1/+1
| | | | | | | Approved by: miwi (mentor) Notes: svn path=/head/; revision=215297
* - Add missing dependensMartin Wilke2008-03-271-2/+4
| | | | | | | | | - Bump PORTREVISION Submitted by: pointyhat via pav Notes: svn path=/head/; revision=209943
* - Chase devel/sdl12 shlib version bumpMartin Wilke2008-03-131-0/+1
| | | | Notes: svn path=/head/; revision=208952
* - Update to 1.02Martin Wilke2008-02-182-7/+7
| | | | | | | | PR: 120775 Submitted by: Dmitry Marakasov <amdmi3@amdmi3.ru> (maintainer) Notes: svn path=/head/; revision=207538
* Nimuh is a project puzzle game destined to improve the knowledgeMartin Wilke2008-02-134-0/+1949
of Andalusia This project is oriented to education and acknowledge of our land, Andalusia. "Nimuh" has been released under the Creative Commons license. It's a puzzle type game and it's based in the "Theseus and the Minotaur Mazes" game, but we decided to improve it by adding a 3D isometric view. You can go through 40 different Andalusian locations and play all the levels while you learn about the typical food, fiestas and history of every place. WWW: http://www.nimuh.com PR: 120056 Submitted by: Dmitry Marakasov <amdmi3 at amdmi3.ru> Notes: svn path=/head/; revision=207176