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* Replace USES=libtool:oldver with USES=libtool or USES=libtool:keepla inTijl Coosemans2014-12-081-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | the 32 ports that still use it. Bump PORTREVISION on their dependent ports except the ones that depend on these: audio/libogg audio/libvorbis devel/pcre ftp/curl graphics/jpeg graphics/libart_lgpl graphics/tiff textproc/expat2 textproc/libxslt In these cases the same trick as in the recent gettext update is used. The ports install a symlink with the old library version. When enough of their dependent ports have had regular updates the remaining ones can get a PORTREVISION bump and the links can be removed. Also remove the devel/pcre dependency from USE_GNOME=glib20. It causes over 2200 packages to depend on devel/pcre while less than 200 actually link with it. The glib20 package still depends on devel/pcre so this should not make a difference for ports with USE_GNOME=glib20. Also, libdata/pkgconfig/glib-2.0.pc lists pcre as a private library so USE_GNOME=glib20 should not propagate it. PR: 195724 Exp-run by: antoine Approved by: portmgr (antoine) Notes: svn path=/head/; revision=374303
* Update the default version of GCC in the Ports Collection from GCC 4.7.4Gerald Pfeifer2014-09-101-0/+1
| | | | | | | | | | | | | to GCC 4.8.3. Part II, Bump PORTREVISIONs. PR: 192025 Tested by: antoine (-exp runs) Approved by: portmgr (implicit) Notes: svn path=/head/; revision=367888
* - Update to 1.3.2Dmitry Marakasov2014-06-108-166/+25
| | | | Notes: svn path=/head/; revision=357235
* - StagifyDmitry Marakasov2014-06-093-45/+17
| | | | | | | | | | | - Use new LIB_DEPENDS syntax - Convert USE_BZIP2 to USES - Take maintainership (1) Submitted by: maintainer via irc (1) Notes: svn path=/head/; revision=357184
* Convert the tree to USES=openalAntoine Brodin2013-12-251-3/+1
| | | | | | | Approved by: portmgr (bapt) Notes: svn path=/head/; revision=337464
* Add NO_STAGE all over the place in preparation for the staging support (cat: ↵Baptiste Daroussin2013-09-201-5/+2
| | | | | | | games) Notes: svn path=/head/; revision=327730
* - convert USE_CMAKE to USESMax Brazhnikov2013-03-221-1/+1
| | | | | | | | | | - while here clean up some ports from CMAKE_VERBOSE, which is intended for users Approved by: portmgr (miwi) Notes: svn path=/head/; revision=314960
* Add a missing newline at the end of the patch.Raphael Kubo da Costa2012-08-281-1/+1
| | | | | | | | | Reported by danfe@. For future reference: http://permalink.gmane.org/gmane.os.freebsd.devel.cvs.ports/249502 Notes: svn path=/head/; revision=303281
* - Fix the build and remove the BROKEN mark. [1]Raphael Kubo da Costa2012-08-262-14/+27
| | | | | | | | | | | | - Convert to OptionsNG. PR: ports/171018 Submitted by: Green Dog <fiziologus@gmail.com> Approved by: oleg alexeenkov <proler@gmail.com> (maintainer) Obtained from: https://bugs.gentoo.org/show_bug.cgi?id=288340 [1] Notes: svn path=/head/; revision=303193
* libogg.so.8: Bump PORTREVISION for ports that depend on libogg,Christian Weisgerber2012-07-191-1/+1
| | | | | | | directly or indirectly (via libvorbis, libtheora). Notes: svn path=/head/; revision=301188
* - Mark BROKEN: does not compilePav Lucistnik2012-05-021-0/+2
| | | | | | | | | | | | | | | [ 23%] Building CXX object CMakeFiles/AstroMenace.dir/AstroMenaceSource/Core/RendererInterface/OGL_Main.o /usr/bin/c++ -O2 -pipe -DOLD_MESA -fno-strict-aliasing -O2 -pipe -DOLD_MESA -fno-strict-aliasing -I/usr/local/include -I/usr/local/include/SDL -I/usr/local/include -D_GNU_SOURCE=1 -D_REENTRANT -o CMakeFiles/AstroMenace.dir/AstroMenaceSource/Core/RendererInterface/OGL_Main.o -c /work/a/ports/games/openastromenace/work/OpenAstroMenaceSVN/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp /work/a/ports/games/openastromenace/work/OpenAstroMenaceSVN/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp:66: error: 'PFNGLCLIENTACTIVETEXTUREPROC' does not name a type /work/a/ports/games/openastromenace/work/OpenAstroMenaceSVN/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp: In function 'int vw_InitRenderer(char*, int, int, int*, bool, int*)': /work/a/ports/games/openastromenace/work/OpenAstroMenaceSVN/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp:359: error: 'glClientActiveTexture13' was not declared in this scope /work/a/ports/games/openastromenace/work/OpenAstroMenaceSVN/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp:359: error: 'PFNGLCLIENTACTIVETEXTUREPROC' was not declared in this scope /work/a/ports/games/openastromenace/work/OpenAstroMenaceSVN/AstroMenaceSource/Core/RendererInterface/OGL_Main.cpp:359: error: expected `;' before 'SDL_GL_GetProcAddress' Reported by: pointyhat Notes: svn path=/head/; revision=295892
* - Update devel/sdl12 to 1.2.15Marcus von Appen2012-02-181-1/+1
| | | | | | | | | | | | | | | | - Update audio/sdl_mixer to 1.2.15 - Update graphics/sdl_image to 1.2.12 - Update graphics/sdl_ttf to 2.0.11 - Update graphics/sdl_gfx to 2.0.23 - Update net/sdl_net to 1.2.8 - Bump PORTREVISIONs on ports that depend on one or more packages due to ABI and shared library version changes - Update Mk/bsd.sdl.mk accordingly for the new shared library versions Tested by: exp-run by pav Notes: svn path=/head/; revision=291667
* - Fix build errors when MAKE_NOUVEAU set in /etc/make.confStephen Montgomery-Smith2011-07-033-0/+32
| | | | | | | | | PR: ports/150883 Submitted by: Rusty Nejdl <rnejdl@ringofsaturn.com> and swell.k@gmail.com Approved by: gabor (mentor) and proler@gmail.com (maintainer) Notes: svn path=/head/; revision=277015
* -remove MD5Olli Hauer2011-07-031-5/+0
| | | | Notes: svn path=/head/; revision=276993
* Bump PORTREVISION for ports that depend on libogg, directly or indirectlyChristian Weisgerber2010-06-061-1/+1
| | | | | | | (via libvorbis, libtheora). Notes: svn path=/head/; revision=255958
* - update to jpeg-8Dirk Meyer2010-02-051-1/+1
| | | | Notes: svn path=/head/; revision=249285
* - Introduce USE_OPENAL variable for OpenAL consumersPav Lucistnik2010-01-251-4/+3
| | | | | | | | | | | | - Switch to openal-soft as a default OpenAL implementation PR: ports/142123 Submitted by: mva Tested by: pointyhat exp-run Approved by: portmgr (hat) Notes: svn path=/head/; revision=248567
* - update to jpeg7Dirk Meyer2009-07-181-1/+1
| | | | | | | Tested by: pav on pointyhat Notes: svn path=/head/; revision=238018
* Bump PORTREVISION after libogg and libvorbisfile major version increment.Christian Weisgerber2009-07-061-1/+1
| | | | Notes: svn path=/head/; revision=237283
* bump PORTREVISION after cmake updateMax Brazhnikov2009-03-241-1/+1
| | | | Notes: svn path=/head/; revision=230897
* Update to latest build/fix source distfile name.Stefan Walter2009-01-074-32/+36
| | | | | | | Approved by: maintainer Notes: svn path=/head/; revision=225379
* - Add common code to support for cmake based ports.Martin Wilke2008-05-274-65/+91
| | | | | | | | | | - Update devel/cmake to 2.6.0 (also fix ports/123092) - Use the new CMAKE build framework in all ports using cmake Approved by: portmgr (pav) Notes: svn path=/head/; revision=213789
* - Chase devel/sdl12 shlib version bumpMartin Wilke2008-03-131-0/+1
| | | | Notes: svn path=/head/; revision=208952
* AstroMenace is a brilliant 3d scroll-shooter allowing you to feel the adrenalinMartin Wilke2007-10-095-0/+168
rush of a fierce space battle against relentless swarms of alien invaders. Immerse into a decisive battle against tons of cunning foes, face the terrifying bosses and protect your homeland throughout 15 diverse levels of the game. The hardcore gameplay of AstroMenace, packed with pure non-stop action, will become a full scale test for your basic instinct of survival. AstroMenace shines with stunning special effects which in combination with superb 3d graphics guarantee that the game will feast the eyes of even most experienced arcade players. The quality of visuals ensures that the demonstration of your superior power and new weaponry will look really impressive and awesome, so the destruction of foes is a truly amazing sight. The game provides a wide variety of armaments and weapon upgrades for discharging the retributive wrath upon the hordes of enemies, besides it has a great number of improvements for enhancing the defensive abilities of your spaceship. Collect money during the combat and invest them into turning your spaceship into an ultimate weapon of mass destruction. PR: ports/116630 Submitted by: Oleg Alexeenkov Notes: svn path=/head/; revision=201141