| Commit message (Collapse) | Author | Age | Files | Lines |
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PR: 225752
Submitted by: Yasuhiro KIMURA
Notes:
svn path=/head/; revision=462307
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Ports using USE_PYTHON=distutils are now flavored. They will
automatically get flavors (py27, py34, py35, py36) depending on what
versions they support.
There is also a USE_PYTHON=flavors for ports that do not use distutils
but need FLAVORS to be set. A USE_PYTHON=noflavors can be set if
using distutils but flavors are not wanted.
A new USE_PYTHON=optsuffix that will add PYTHON_PKGNAMESUFFIX has been
added to cope with Python ports that did not have the Python
PKGNAMEPREFIX but are flavored.
USES=python now also exports a PY_FLAVOR variable that contains the
current python flavor. It can be used in dependency lines when the
port itself is not python flavored. For example, deskutils/calibre.
By default, all the flavors are generated. To only generate flavors
for the versions in PYTHON2_DEFAULT and PYTHON3_DEFAULT, define
BUILD_DEFAULT_PYTHON_FLAVORS in your make.conf.
In all the ports with Python dependencies, the *_DEPENDS entries MUST
end with the flavor so that the framework knows which to build/use.
This is done by appending '@${PY_FLAVOR}' after the origin (or
@${FLAVOR} if in a Python module with Python flavors, as the content
will be the same). For example:
RUN_DEPENDS= ${PYTHON_PKGNAMEPREFIX}six>0:devel/py-six@${PY_FLAVOR}
PR: 223071
Reviewed by: portmgr, python
Sponsored by: Absolight
Differential Revision: https://reviews.freebsd.org/D12464
Notes:
svn path=/head/; revision=455210
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PR: 213570
Submitted by: mat
Exp-run by: antoine
Sponsored by: Absolight
Notes:
svn path=/head/; revision=424411
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With hat: portmgr
Sponsored by: Absolight
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svn path=/head/; revision=412346
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games@ team is quite small and inactive, so ports currently assigned
to it cannot be assumed as properly maintained. To not cause confusion
by making it look otherwise, and also to allow and promote adoption
by individual maintainers, release these ports back to the pool. Note
that this does not change the fact that games@ team still takes care
of these ports to excent of its capabilities.
Suggested by: marino
Notes:
svn path=/head/; revision=371872
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- Convert to USES=python
- Drop @dirrm* from plist
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svn path=/head/; revision=370528
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http://yakinikuman.wordpress.com/2009/04/28/python-chess-v-07-lowering-pygames-cpu-usage/
- Change master sites, add icon
- Transfer maintainership to games@ team
- Add license (GPLv3)
- Change USE_PYTHON=yes to USE_PYTHON=2
- Add USES dos2unix
- Add files/pythonchess.in and Desktop entry file
- Remove unnecessary Thumbs.db and pygame2exe_Chess.py
- Fix the usage of 'python' to get rid of the implicit lang/python dependency
- Change build and install
- Change pkg-descr and add WWW
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svn path=/head/; revision=354414
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svn path=/head/; revision=351113
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games)
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svn path=/head/; revision=327730
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svn path=/head/; revision=313303
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svn path=/head/; revision=276993
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Submitted by: alepulver
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svn path=/head/; revision=269863
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- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
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svn path=/head/; revision=191544
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- Mirror distfile to my ~/public_distfiles (MASTER_SITE disappeared).
Reported by: Bill "distfiles" Fenner
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svn path=/head/; revision=174839
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Approved by: garga (mentor)
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svn path=/head/; revision=159200
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computer
pythonchess is a computer chess program for human vs.
computer games. pythonchess is a complete chess program
with alpha-beta search, hashing, pondering, iterative
deepening, etc. implemented in Python programming language.
WWW: http://www.kolumbus.fi/jyrki.alakuijala/pychess.html
PR: ports/89518
Submitted by: "Alejandro Pulver" <alejandro@varnet.biz>
Notes:
svn path=/head/; revision=149375
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