| Commit message (Collapse) | Author | Age | Files | Lines |
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Both our make and gmake use the MAKEFLAGS environment variable but the
values aren't compatible and the latest version of gmake complains about
that. To rule out that any environment variable can cause problems like
this, add a new command SETENVI=/usr/bin/env -i that clears the
environment, and use it to run upstream build systems with a clean
environment.
Introduce a new variable WRK_ENV that contains the environment to use
with SETENVI in all targets that run upstream build commands. Variables
that are common between CONFIGURE_ENV and MAKE_ENV could be moved to
WRK_ENV but for now it just contains a minimal environment:
HOME=${WRKDIR}: Fixes USES=elixir ports that were using the user's HOME.
OSVERSION: For cross building; determines the output of uname -K and
getosreldate(3); affects net/freebsd-telnetd for example.
PATH: Fixes USES=gem ports that were using the user's PATH.
PWD=$${PWD}: Preserve current working directory; affects USES=go ports.
TERM: To preserve colored output to terminals.
TMPDIR: For users who define that.
UNAME_*: For cross building; determines the output of uname(1); affects
lang/python* for example.
This commit deals with everything under Mk/. Ports that have their own
targets running upstream build commands can switch to SETENVI later.
The ports tree adds its definition of ARCH to the MAKEFLAGS environment
variable, which is interpreted by sub-makes as command line arguments,
which means that any definition of ARCH in upstream makefiles was
overridden. The following ports required fixes now that this is no
longer the case.
games/iortcw, games/q3cellshading, games/tremulous:
These use Quake 3 engine code. Fix use of ARCH. Reduce diff between
FreeBSD code and Linux code.
games/legesmotus:
Remove ARCH related patches.
lang/ocaml:
Patch configure script so it detects amd64 correctly. Also make the
powerpc case consistent with the other architectures. This also affects
other ocaml ports like devel/ocaml-ocamlbuild and math/ocaml-num that
include a Makefile.config installed by lang/ocaml. While here, use
SETENVI in check-test target.
net/libnatpmp:
Use of upstream definition of ARCH triggers installation in PREFIX/lib64
on amd64. Disable this.
PR: 276478
Approved by: portmgr (antoine)
Exp-run by: antoine
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Since we already patch the Makefile, it makes little sense to fix
it up again in the `post-patch' target.
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approved by: PTHREAD blanket
Notes:
svn path=/head/; revision=382275
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- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+
Thanks to all Helpers:
Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
ehaupt, nox, itetcu, flz, pav
PR: 116263
Tested on: pointyhat
Approved by: portmgr (pav)
Notes:
svn path=/head/; revision=211584
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engine with Real-time performance.
In order to provide such feature we have decided to use Kuwahara filter.
Kuwahara filter is a noise-reduction filter that preserves edges.
It uses four subquadrants to calculate the mean and variance and chooses the
mean value for the region with the smallest variance.
To increase the hand-painted effect we have decided to apply a simple blur
filter to reduce hard-edges on textures and increase the flatness effect.
To produce the cell shading effect we use no graphics card shaders, so our
implementation could run with almost any gfx card. The edge effect is produced
by painting backface polygons with a thick wireframe without textures and
repaint all the scene, but this time, with textures.
We have also implemented a different algorithm (we call it White Texture),
which uses white textures. It looks like this and this, you can set the
console variable r_celshadalgo to 2, and load another map, or run using the
appropiate link that came with the release.
WWW: http://q3cellshading.sourceforge.net/
PR: ports/101677
Notes:
svn path=/head/; revision=170500
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FreeBSD (I didn't know ARCH can't be overriden from the original program's
Makefile).
- Use a list of supported architectures for VM instead of hardcoding them.
Notes:
svn path=/head/; revision=164368
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- Make portlint happy.
- Allow building the VM on PowerPC.
- Fix a typo in option detection code (&& -> ||).
- Fix 2 security vulnerabilities [1].
PR: ports/98296
Submitted by: alepulver (myself)
Approved by: Linas Valiukas <shirshegsm@gmail.com> (maintainer)
Obtained from: q3icculus (http://icculus.org/quake3/) [1]
Security: CVE-2006-2082
Notes:
svn path=/head/; revision=164295
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- Put port mirrors before IDSOFTWARE ones.
- Use USE_DOS2UNIX instead of USE_CRLF provided by games/quake3.
- Use Makefile instead of cons, remove Perl dependencies. Avoid building unncessary components.
- Add OPTIONS. Allow building without X11 and optimizations.
- Add pkg-plist.
- Fix on non-i386.
PR: ports/97930
Submitted by: alepulver (myself)
Approved by: garga (mentor, implicitly), maintainer
Notes:
svn path=/head/; revision=163425
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PR: ports/89603
Submitted by: Linas Valiukas <shirshegsm@gmail.com>
Notes:
svn path=/head/; revision=149771
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Changes:
* Don't build install QVM's and shared libraries (QVM's are provided in the PAK files).
* Look for data in the same directory as linux-quake3.
* Add mirror.
* Remove pkg-message and pkg-plist (not needed anymore)
PR: ports/89330
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: Linas Valiukas <shirshegsm@gmail.com>
Notes:
svn path=/head/; revision=148996
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Quake III Arena, developed by the gaming wizards at id
Software, is the third installment of one of the most popular
computer game franchises of all time. Organic caverns,
gothic cathedrals and futuristic spacescapes play host to
Quake III Arena's unrivaled blend of action, strategy and
jaw-dropping technology as Linux gamers are invited to
square off against 32 of history's greatest warriors. Built
around a revolutionary new graphics engine capable of
delivering mind blowing 3D special effects including curved
surfaces and volumetric fog, Quake III Arena is the final
word in deathmatching mayhem.
This is a native build for FreeBSD. Sorry, no joystick
support is available at this time.
PR: ports/85429
Submitted by: Linas Valiukas <shirshegsm@gmail.com>
Notes:
svn path=/head/; revision=148568
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