aboutsummaryrefslogtreecommitdiff
path: root/games/q3cellshading
Commit message (Collapse)AuthorAgeFilesLines
* Change USE_GL to become USES=gl.Niclas Zeising2018-09-101-1/+3
| | | | | | | | | | | | | | | | | | | | Change USE_GL to become USES=gl. You still need to specify USE_GL as well, to specify which gl components you need, such as egl glesv2 glut glu glw gl. Only specifying USE_GL is supported for now, to ease in transition. It is however deprecated, and will be removed eventually. Specifying USES=gl without USE_GL is an error. USE_GL=yes is also deprecated, but supported for now. It implies USE_GL=glu. Fix fallout from this change. PR: 230692 Approved by: portmgr (antoine) exp-run by: antoine Reviewed by: mat Differential Revision: https://reviews.freebsd.org/D16774 Notes: svn path=/head/; revision=479445
* Revision bump of all ports with USE_GL after consolidation of mesa-libsMatthew Rezny2017-05-231-1/+1
| | | | | | | | Approved by: swills (mentor) Differential Revision: https://reviews.freebsd.org/D10845 Notes: svn path=/head/; revision=441503
* Remove ${PORTSDIR}/ from dependencies, categories d, e, f, and g.Mathieu Arnold2016-04-011-1/+1
| | | | | | | | With hat: portmgr Sponsored by: Absolight Notes: svn path=/head/; revision=412346
* games category: Remove $PTHREAD_LIBSJohn Marino2015-03-252-2/+2
| | | | | | | approved by: PTHREAD blanket Notes: svn path=/head/; revision=382275
* - Drop @dirrm* from and add empty directories to plistsDmitry Marakasov2015-01-161-3/+0
| | | | | | | Approved by: portmgr blanket Notes: svn path=/head/; revision=377198
* Update the default version of GCC in the Ports Collection from GCC 4.7.4Gerald Pfeifer2014-09-101-1/+1
| | | | | | | | | | | | | to GCC 4.8.3. Part II, Bump PORTREVISIONs. PR: 192025 Tested by: antoine (-exp runs) Approved by: portmgr (implicit) Notes: svn path=/head/; revision=367888
* - Fix build with clang (global var defined as static,Pawel Pekala2014-04-183-18/+23
| | | | | | | | | | | unrecognized compiler arguments) - Add staging support - Use options subs MFH: 2014Q2 Notes: svn path=/head/; revision=351523
* Convert g* to USES=zipBaptiste Daroussin2014-03-101-2/+1
| | | | Notes: svn path=/head/; revision=347760
* Attempt to fix build on i386Antoine Brodin2014-02-131-1/+1
| | | | | | | Reported by: pkg-fallout Notes: svn path=/head/; revision=344156
* - Convert to dos2unix.mkMathieu Arnold2013-11-191-2/+1
| | | | | | | - While at it convert to gmake.mk ports that still USE_GMAKE. Notes: svn path=/head/; revision=334361
* Add NO_STAGE all over the place in preparation for the staging support (cat: ↵Baptiste Daroussin2013-09-201-0/+1
| | | | | | | games) Notes: svn path=/head/; revision=327730
* Convert to USES=gmakeBaptiste Daroussin2013-07-101-1/+1
| | | | Notes: svn path=/head/; revision=322688
* - Trim old-school Makefile headerAlexey Dokuchaev2013-03-162-33/+31
| | | | | | | | | - Fix a typo in OPTIONS_DEFAULT (CLIETN -> CLIENT) - Reindent and generally cleanup Makefile - Reformat port description for better readability Notes: svn path=/head/; revision=314379
* Convert to new options frameworkBaptiste Daroussin2012-06-121-17/+15
| | | | Notes: svn path=/head/; revision=299119
* -remove MD5Olli Hauer2011-07-031-1/+0
| | | | Notes: svn path=/head/; revision=276993
* - Reassign ports to heapThomas Abthorpe2011-02-271-1/+1
| | | | | | | Submitted by: alepulver Notes: svn path=/head/; revision=269863
* - Remove USE_GCC where it can be satisfied with base compiler on followingPav Lucistnik2008-07-251-1/+0
| | | | | | | FreeBSD versions: 5.3 and up, 6.x, 7.x, 8-CURRENT Notes: svn path=/head/; revision=217485
* - Remove unneeded dependency from gtk12/gtk20 [1]Martin Wilke2008-04-191-2/+2
| | | | | | | | | | | | | | | | | | - Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG - Remove X11BASE support in favor of LOCALBASE or PREFIX - Use USE_LDCONFIG instead of INSTALLS_SHLIB - Remove unneeded USE_GCC 3.4+ Thanks to all Helpers: Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr, ehaupt, nox, itetcu, flz, pav PR: 116263 Tested on: pointyhat Approved by: portmgr (pav) Notes: svn path=/head/; revision=211584
* - USE_XLIB -> USE_XORG clean up.Alejandro Pulver2008-03-291-1/+1
| | | | | | | Reported by: miwi Notes: svn path=/head/; revision=210099
* - Add ONLY_FOR_ARCHS=i386 since it's just a patch (for graphics) over theAlejandro Pulver2008-01-111-0/+2
| | | | | | | original code, which also builds but doesn't run on other archs. Notes: svn path=/head/; revision=205461
* - Add USE_XLIB when needed since USE_GL does not imply it anymore.Alejandro Pulver2007-10-191-0/+1
| | | | | | | Reported by: pointyhat (via erwin) Notes: svn path=/head/; revision=201653
* - Welcome X.org 7.2 \o/.Florent Thoumie2007-05-191-0/+1
| | | | | | | | - Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}. - Bump PORTREVISION for ports intalling files in ${X11BASE}. Notes: svn path=/head/; revision=191544
* - Fix building with GCC 4.x.Alejandro Pulver2006-12-171-0/+36
| | | | | | | Reported by: pointyhat Notes: svn path=/head/; revision=180025
* The goal of this project is to add Cell Shading capabilities to the Quake IIIAlejandro Pulver2006-08-135-40/+49
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | engine with Real-time performance. In order to provide such feature we have decided to use Kuwahara filter. Kuwahara filter is a noise-reduction filter that preserves edges. It uses four subquadrants to calculate the mean and variance and chooses the mean value for the region with the smallest variance. To increase the hand-painted effect we have decided to apply a simple blur filter to reduce hard-edges on textures and increase the flatness effect. To produce the cell shading effect we use no graphics card shaders, so our implementation could run with almost any gfx card. The edge effect is produced by painting backface polygons with a thick wireframe without textures and repaint all the scene, but this time, with textures. We have also implemented a different algorithm (we call it White Texture), which uses white textures. It looks like this and this, you can set the console variable r_celshadalgo to 2, and load another map, or run using the appropiate link that came with the release. WWW: http://q3cellshading.sourceforge.net/ PR: ports/101677 Notes: svn path=/head/; revision=170500
* - Change ppc to powerpc in the Makefile because that is the value of ARCH inAlejandro Pulver2006-06-042-58/+75
| | | | | | | | | FreeBSD (I didn't know ARCH can't be overriden from the original program's Makefile). - Use a list of supported architectures for VM instead of hardcoding them. Notes: svn path=/head/; revision=164368
* - Update to version 1.32c (security patch, see below).Alejandro Pulver2006-06-0321-95/+340
| | | | | | | | | | | | | | | | - Make portlint happy. - Allow building the VM on PowerPC. - Fix a typo in option detection code (&& -> ||). - Fix 2 security vulnerabilities [1]. PR: ports/98296 Submitted by: alepulver (myself) Approved by: Linas Valiukas <shirshegsm@gmail.com> (maintainer) Obtained from: q3icculus (http://icculus.org/quake3/) [1] Security: CVE-2006-2082 Notes: svn path=/head/; revision=164295
* - Remove unnecessary change from my last patch. The selection of .qvm / .so isAlejandro Pulver2006-05-271-11/+2
| | | | | | | | | based on the sv_pure variable. Approved by: garga (mentor) Notes: svn path=/head/; revision=163637
* - Remove DLL_ONLY=true from MAKE_ENV, it was used for testing the gameAlejandro Pulver2006-05-251-1/+1
| | | | | | | | | libraries on i386. Approved by: garga (mentor, implicitly) Notes: svn path=/head/; revision=163428
* - Bump PORTREVISION (package contents change - files added).Alejandro Pulver2006-05-2524-296/+807
| | | | | | | | | | | | | | | | - Put port mirrors before IDSOFTWARE ones. - Use USE_DOS2UNIX instead of USE_CRLF provided by games/quake3. - Use Makefile instead of cons, remove Perl dependencies. Avoid building unncessary components. - Add OPTIONS. Allow building without X11 and optimizations. - Add pkg-plist. - Fix on non-i386. PR: ports/97930 Submitted by: alepulver (myself) Approved by: garga (mentor, implicitly), maintainer Notes: svn path=/head/; revision=163425
* Remove USE_REINPLACE for categories starting with a GEdwin Groothuis2006-05-071-1/+0
| | | | Notes: svn path=/head/; revision=161663
* [PATCH] bsd.sites.mk and relevant ports: add MASTER_SITE_IDSOFTWAREEdwin Groothuis2006-04-061-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | This patch adds the MASTER_SITE_IDSOFTWARE list of mirrors to bsd.sites.mk and adds it to the following ports: games/doom games/linux-quake3 games/linux-quake4 games/qcc games/quake-data games/quake-source games/quake2-data games/quake2-source games/quake2forge games/quake2lnx games/quake3 games/quake3-data games/rtcw PR: ports/93546 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=158918
* BROKEN on !i386: Does not compileKris Kennaway2006-01-191-3/+3
| | | | Notes: svn path=/head/; revision=153912
* [MAINTAINER UPDATE] games/quake3-data: redesign, change dependant portsEdwin Groothuis2005-12-201-0/+1
| | | | | | | | | | | | - Changed quake3-data/Makefile.include to be more similar to bsd.*.mk files, also it doesn't override port's variables. - Change dependant ports. PR: ports/90149 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=151623
* [PATCH] games/quake3: prevent quake from creating botlib.log in the current dirEdwin Groothuis2005-12-121-0/+1
| | | | | | | | | | | quake3 creates botlib.log in the current directory. Such action is annoying and should be prevented. PR: ports/90263 Submitted by: Dmitry Marakasov <amdmi3@mail.ru> Notes: svn path=/head/; revision=151051
* Added BROKEN on IA64.Edwin Groothuis2005-12-031-1/+6
| | | | | | | | PR: ports/89901 Submitted by: Linas Valiukas <prekybosv@shirshegsm.lt.eu.org> Notes: svn path=/head/; revision=150323
* Remove i386 specific parts from the Makefiles.Edwin Groothuis2005-11-283-5/+5
| | | | | | | | PR: ports/89603 Submitted by: Linas Valiukas <shirshegsm@gmail.com> Notes: svn path=/head/; revision=149771
* Fix path names in patchesEdwin Groothuis2005-11-262-4/+4
| | | | Notes: svn path=/head/; revision=149621
* - Force use of a higher GCC versionEdwin Groothuis2005-11-234-16/+40
| | | | | | | | | | | | - Include digest::md5 for perl on 4.x - Add BUILD_ENV to make sure that do-build works fine - Fix files/patch-code-unix-cons to understand $ENV{CC} and friends - Fix files/patch-code-qcommon-common.c to include sys/types.h Noticed by: YAPHR Notes: svn path=/head/; revision=149171
* [UPDATE] games/quake3: integrate with quake3-dataEdwin Groothuis2005-11-225-70/+22
| | | | | | | | | | | | | | | Changes: * Don't build install QVM's and shared libraries (QVM's are provided in the PAK files). * Look for data in the same directory as linux-quake3. * Add mirror. * Remove pkg-message and pkg-plist (not needed anymore) PR: ports/89330 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Approved by: Linas Valiukas <shirshegsm@gmail.com> Notes: svn path=/head/; revision=148996
* - Add more MASTER_SITESPav Lucistnik2005-11-211-3/+9
| | | | | | | | PR: ports/89321 Submitted by: Linas Valiukas <shirshegsm@gmail.com> (maintainer) Notes: svn path=/head/; revision=148964
* New port: games/quake3 Quake III Arena -- first person shooter (nativeEdwin Groothuis2005-11-1725-0/+547
Quake III Arena, developed by the gaming wizards at id Software, is the third installment of one of the most popular computer game franchises of all time. Organic caverns, gothic cathedrals and futuristic spacescapes play host to Quake III Arena's unrivaled blend of action, strategy and jaw-dropping technology as Linux gamers are invited to square off against 32 of history's greatest warriors. Built around a revolutionary new graphics engine capable of delivering mind blowing 3D special effects including curved surfaces and volumetric fog, Quake III Arena is the final word in deathmatching mayhem. This is a native build for FreeBSD. Sorry, no joystick support is available at this time. PR: ports/85429 Submitted by: Linas Valiukas <shirshegsm@gmail.com> Notes: svn path=/head/; revision=148568