| Commit message (Collapse) | Author | Age | Files | Lines |
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Change USE_GL to become USES=gl. You still need to specify USE_GL as well,
to specify which gl components you need, such as egl glesv2 glut glu glw gl.
Only specifying USE_GL is supported for now, to ease in transition. It is
however deprecated, and will be removed eventually.
Specifying USES=gl without USE_GL is an error.
USE_GL=yes is also deprecated, but supported for now. It implies USE_GL=glu.
Fix fallout from this change.
PR: 230692
Approved by: portmgr (antoine)
exp-run by: antoine
Reviewed by: mat
Differential Revision: https://reviews.freebsd.org/D16774
Notes:
svn path=/head/; revision=479445
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Approved by: swills (mentor)
Differential Revision: https://reviews.freebsd.org/D10845
Notes:
svn path=/head/; revision=441503
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With hat: portmgr
Sponsored by: Absolight
Notes:
svn path=/head/; revision=412346
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approved by: PTHREAD blanket
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svn path=/head/; revision=382275
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Approved by: portmgr blanket
Notes:
svn path=/head/; revision=377198
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to GCC 4.8.3.
Part II, Bump PORTREVISIONs.
PR: 192025
Tested by: antoine (-exp runs)
Approved by: portmgr (implicit)
Notes:
svn path=/head/; revision=367888
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unrecognized compiler arguments)
- Add staging support
- Use options subs
MFH: 2014Q2
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svn path=/head/; revision=351523
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Notes:
svn path=/head/; revision=347760
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Reported by: pkg-fallout
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svn path=/head/; revision=344156
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- While at it convert to gmake.mk ports that still USE_GMAKE.
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svn path=/head/; revision=334361
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games)
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svn path=/head/; revision=327730
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svn path=/head/; revision=322688
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- Fix a typo in OPTIONS_DEFAULT (CLIETN -> CLIENT)
- Reindent and generally cleanup Makefile
- Reformat port description for better readability
Notes:
svn path=/head/; revision=314379
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Notes:
svn path=/head/; revision=299119
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Notes:
svn path=/head/; revision=276993
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Submitted by: alepulver
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svn path=/head/; revision=269863
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FreeBSD versions: 5.3 and up, 6.x, 7.x, 8-CURRENT
Notes:
svn path=/head/; revision=217485
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- Remove USE_XLIB/USE_X_PREFIX/USE_XPM in favor of USE_XORG
- Remove X11BASE support in favor of LOCALBASE or PREFIX
- Use USE_LDCONFIG instead of INSTALLS_SHLIB
- Remove unneeded USE_GCC 3.4+
Thanks to all Helpers:
Dmitry Marakasov, Chess Griffin, beech@, dinoex, rafan, gahr,
ehaupt, nox, itetcu, flz, pav
PR: 116263
Tested on: pointyhat
Approved by: portmgr (pav)
Notes:
svn path=/head/; revision=211584
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Reported by: miwi
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svn path=/head/; revision=210099
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original code, which also builds but doesn't run on other archs.
Notes:
svn path=/head/; revision=205461
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Reported by: pointyhat (via erwin)
Notes:
svn path=/head/; revision=201653
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- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
Notes:
svn path=/head/; revision=191544
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Reported by: pointyhat
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svn path=/head/; revision=180025
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engine with Real-time performance.
In order to provide such feature we have decided to use Kuwahara filter.
Kuwahara filter is a noise-reduction filter that preserves edges.
It uses four subquadrants to calculate the mean and variance and chooses the
mean value for the region with the smallest variance.
To increase the hand-painted effect we have decided to apply a simple blur
filter to reduce hard-edges on textures and increase the flatness effect.
To produce the cell shading effect we use no graphics card shaders, so our
implementation could run with almost any gfx card. The edge effect is produced
by painting backface polygons with a thick wireframe without textures and
repaint all the scene, but this time, with textures.
We have also implemented a different algorithm (we call it White Texture),
which uses white textures. It looks like this and this, you can set the
console variable r_celshadalgo to 2, and load another map, or run using the
appropiate link that came with the release.
WWW: http://q3cellshading.sourceforge.net/
PR: ports/101677
Notes:
svn path=/head/; revision=170500
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FreeBSD (I didn't know ARCH can't be overriden from the original program's
Makefile).
- Use a list of supported architectures for VM instead of hardcoding them.
Notes:
svn path=/head/; revision=164368
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- Make portlint happy.
- Allow building the VM on PowerPC.
- Fix a typo in option detection code (&& -> ||).
- Fix 2 security vulnerabilities [1].
PR: ports/98296
Submitted by: alepulver (myself)
Approved by: Linas Valiukas <shirshegsm@gmail.com> (maintainer)
Obtained from: q3icculus (http://icculus.org/quake3/) [1]
Security: CVE-2006-2082
Notes:
svn path=/head/; revision=164295
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based on the sv_pure variable.
Approved by: garga (mentor)
Notes:
svn path=/head/; revision=163637
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libraries on i386.
Approved by: garga (mentor, implicitly)
Notes:
svn path=/head/; revision=163428
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- Put port mirrors before IDSOFTWARE ones.
- Use USE_DOS2UNIX instead of USE_CRLF provided by games/quake3.
- Use Makefile instead of cons, remove Perl dependencies. Avoid building unncessary components.
- Add OPTIONS. Allow building without X11 and optimizations.
- Add pkg-plist.
- Fix on non-i386.
PR: ports/97930
Submitted by: alepulver (myself)
Approved by: garga (mentor, implicitly), maintainer
Notes:
svn path=/head/; revision=163425
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Notes:
svn path=/head/; revision=161663
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This patch adds the MASTER_SITE_IDSOFTWARE list of mirrors to bsd.sites.mk and adds it to the following ports:
games/doom
games/linux-quake3
games/linux-quake4
games/qcc
games/quake-data
games/quake-source
games/quake2-data
games/quake2-source
games/quake2forge
games/quake2lnx
games/quake3
games/quake3-data
games/rtcw
PR: ports/93546
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Notes:
svn path=/head/; revision=158918
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Notes:
svn path=/head/; revision=153912
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- Changed quake3-data/Makefile.include to be more similar
to bsd.*.mk files, also it doesn't override port's variables.
- Change dependant ports.
PR: ports/90149
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Notes:
svn path=/head/; revision=151623
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quake3 creates botlib.log in the current directory. Such
action is annoying and should be prevented.
PR: ports/90263
Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
Notes:
svn path=/head/; revision=151051
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PR: ports/89901
Submitted by: Linas Valiukas <prekybosv@shirshegsm.lt.eu.org>
Notes:
svn path=/head/; revision=150323
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PR: ports/89603
Submitted by: Linas Valiukas <shirshegsm@gmail.com>
Notes:
svn path=/head/; revision=149771
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Notes:
svn path=/head/; revision=149621
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- Include digest::md5 for perl on 4.x
- Add BUILD_ENV to make sure that do-build works fine
- Fix files/patch-code-unix-cons to understand $ENV{CC} and friends
- Fix files/patch-code-qcommon-common.c to include sys/types.h
Noticed by: YAPHR
Notes:
svn path=/head/; revision=149171
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Changes:
* Don't build install QVM's and shared libraries (QVM's are provided in the PAK files).
* Look for data in the same directory as linux-quake3.
* Add mirror.
* Remove pkg-message and pkg-plist (not needed anymore)
PR: ports/89330
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Approved by: Linas Valiukas <shirshegsm@gmail.com>
Notes:
svn path=/head/; revision=148996
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PR: ports/89321
Submitted by: Linas Valiukas <shirshegsm@gmail.com> (maintainer)
Notes:
svn path=/head/; revision=148964
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Quake III Arena, developed by the gaming wizards at id
Software, is the third installment of one of the most popular
computer game franchises of all time. Organic caverns,
gothic cathedrals and futuristic spacescapes play host to
Quake III Arena's unrivaled blend of action, strategy and
jaw-dropping technology as Linux gamers are invited to
square off against 32 of history's greatest warriors. Built
around a revolutionary new graphics engine capable of
delivering mind blowing 3D special effects including curved
surfaces and volumetric fog, Quake III Arena is the final
word in deathmatching mayhem.
This is a native build for FreeBSD. Sorry, no joystick
support is available at this time.
PR: ports/85429
Submitted by: Linas Valiukas <shirshegsm@gmail.com>
Notes:
svn path=/head/; revision=148568
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