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* Update MASTER_SITESSunpoet Po-Chuan Hsieh2019-04-211-1/+1
| | | | Notes: svn path=/head/; revision=499580
* The output of tools like awk, date, sort, tr,... depends on the currentTijl Coosemans2017-01-181-1/+1
| | | | | | | | | | | | | | | | | | | | | locale set by the user. Add LANG=C and LC_ALL=C at the beginning of bsd.port.mk and export them so all commands are executed with the C locale. LC_ALL=C overrides all other LC_* variables. LANG is used by setlocale(3) as default value for LC_* variables, so normally it isn't used when LC_ALL is set, but there's code out there that looks at LANG directly so it's safer to set it as well. The only commands not captured by this are != assignments before any inclusion of bsd.port.*mk. Introduce USE_LOCALE=<locale> that adds LANG=<locale> and LC_ALL=<locale> to CONFIGURE_ENV and MAKE_ENV so upstream build systems can be executed with a different locale (e.g. USE_LOCALE=en_US.UTF-8). PR: 215882 Exp-run by: antoine Approved by: portmgr (antoine) Notes: svn path=/head/; revision=431796
* Remove ${PORTSDIR}/ from dependencies, categories d, e, f, and g.Mathieu Arnold2016-04-011-1/+1
| | | | | | | | With hat: portmgr Sponsored by: Absolight Notes: svn path=/head/; revision=412346
* MASTER_SITES cleanup.Mathieu Arnold2015-05-141-2/+2
| | | | | | | | | | | | | | | | | | | | | | - Replace ${MASTER_SITE_FOO} with FOO. - Merge MASTER_SITE_SUBDIR into MASTER_SITES when possible. (This means 99.9% of the time.) - Remove occurrences of MASTER_SITE_LOCAL when no subdirectory was present and no hint of what it should be was present. - Fix some logic. - And generally, make things more simple and easy to understand. While there, add magic values to the FESTIVAL, GENTOO, GIMP, GNUPG, QT and SAMBA macros. Also, replace some EXTRACT_SUFX occurences with USES=tar:*. Checked by: make fetch-urlall-list With hat: portmgr Sponsored by: Absolight Notes: svn path=/head/; revision=386312
* - Drop @dirrm* from plistDmitry Marakasov2014-11-261-4/+0
| | | | Notes: svn path=/head/; revision=373467
* - Release ports maintained by games@Dmitry Marakasov2014-10-311-1/+1
| | | | | | | | | | | | | | games@ team is quite small and inactive, so ports currently assigned to it cannot be assumed as properly maintained. To not cause confusion by making it look otherwise, and also to allow and promote adoption by individual maintainers, release these ports back to the pool. Note that this does not change the fact that games@ team still takes care of these ports to excent of its capabilities. Suggested by: marino Notes: svn path=/head/; revision=371872
* Reduce the differences between `quake*-data' ports:Alexey Dokuchaev2014-07-081-3/+3
| | | | | | | | | | | - Consistently use vertical bar (pipe) in :S substitutions - Do not abuse .error statement, set IGNORE knob instead - Drop some unnecessary quotation marks in comparisons - Add a comment on why we cannot depend on particular .pak file - Simplify extraction of the `linuxq3apoint-1.32b-3.x86.run' Notes: svn path=/head/; revision=361201
* games/quake-data: Use equalivalent TAR instead of EXTRACT_CMDJohn Marino2014-06-011-1/+1
| | | | Notes: svn path=/head/; revision=356121
* Overhaul Quake data port a bit:Alexey Dokuchaev2014-03-301-26/+29
| | | | | | | | | | | | | - Remove references to `archivers/unzip', it is not needed - Augment QW_SKINS_DESC and FULLGAME information banner - Set COMMENT in accordance with selected OPTIONS - Move skin extraction to `post-extract' target where is belongs - Since these files are not generated, only unpacked, install(1) them with `-p' switch to preserve their modification times; ditto for cp(1) - Transfer maintainership to newly established games@ team Notes: svn path=/head/; revision=349614
* Cleanup Quake1-related ports and stagify appropriately.Alexey Dokuchaev2014-03-171-6/+9
| | | | Notes: svn path=/head/; revision=348452
* - Add stage supportDanilo Egea Gondolfo2013-11-241-10/+9
| | | | Notes: svn path=/head/; revision=334704
* Add NO_STAGE all over the place in preparation for the staging support (cat: ↵Baptiste Daroussin2013-09-201-0/+1
| | | | | | | games) Notes: svn path=/head/; revision=327730
* Toughen the check and unbreak INDEX.Alexey Dokuchaev2013-05-121-1/+1
| | | | Notes: svn path=/head/; revision=317936
* If port is setting PKGNAMEPREFIX=${FOOPKGNAMEPREFIX}, but .include's thisAlexey Dokuchaev2013-05-121-0/+4
| | | | | | | | | | | file before <bsd.port.options.mk>, options handling gets broken because options will be loaded from OPTIONSFILE which is based on UNIQUENAME and thus PKGNAMEPREFIX, which is empty at that point. Prevent this: ensure that FOOPKGNAMEPREFIX is defined in advance for ports that use it to set their PKGNAMEPREFIX and having OPTIONS. Notes: svn path=/head/; revision=317934
* - Slightly improve usage description (comment) in quake2-data/Makefile.includeAlexey Dokuchaev2013-05-121-7/+1
| | | | | | | | - Synchronize other games' -data/Makefile.include files (consistently use LOCALBASE, drop obvious comments, adjust formatting, etc.) Notes: svn path=/head/; revision=317933
* - Rename FULL option to more specific FULLGAMEAlexey Dokuchaev2013-03-173-16/+12
| | | | | | | | | - Mention that Makefile.include must be included before bsd.port.options.mk - ${DISTDIR}/${DIST_SUBDIR} -> ${_DISTDIR} to make things shorter - Minor corrections in pkg-descr and pkg-plist Notes: svn path=/head/; revision=314423
* - Convert to contemporary OPTIONS frameworkAlexey Dokuchaev2013-03-163-32/+34
| | | | | | | | - Cleanup Makefiles, improve port description - Relinquish maintainership Notes: svn path=/head/; revision=314355
* Fix build on FreeBSD 9+Baptiste Daroussin2013-02-051-6/+2
| | | | Notes: svn path=/head/; revision=311708
* -remove MD5Olli Hauer2011-07-031-5/+0
| | | | Notes: svn path=/head/; revision=276993
* Bring unmaintained Quake ports under my wing.Alexey Dokuchaev2011-03-141-1/+1
| | | | Notes: svn path=/head/; revision=270895
* - Reassign ports to heapThomas Abthorpe2011-02-271-1/+1
| | | | | | | Submitted by: alepulver Notes: svn path=/head/; revision=269863
* - Fix OPTIONS handling.Alejandro Pulver2006-04-241-15/+15
| | | | | | | | | | | - Remove '@' from installation commands. - Format tabs. - Bump PORTREVISION. Approved by: garga (mentor) Notes: svn path=/head/; revision=160389
* Change the maintainership address to the @FreeBSD.org one.Alejandro Pulver2006-04-091-1/+1
| | | | | | | Approved by: garga (mentor) Notes: svn path=/head/; revision=159200
* [PATCH] bsd.sites.mk and relevant ports: add MASTER_SITE_IDSOFTWAREEdwin Groothuis2006-04-061-4/+2
| | | | | | | | | | | | | | | | | | | | | | | | This patch adds the MASTER_SITE_IDSOFTWARE list of mirrors to bsd.sites.mk and adds it to the following ports: games/doom games/linux-quake3 games/linux-quake4 games/qcc games/quake-data games/quake-source games/quake2-data games/quake2-source games/quake2forge games/quake2lnx games/quake3 games/quake3-data games/rtcw PR: ports/93546 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=158918
* - Changed quake-data/Makefile.include to be more similar to bsd.*.mk files,Renato Botelho2005-12-122-29/+11
| | | | | | | | | | | also it doesn't override port's variables. - Change dependant ports. PR: ports/90145 Submitted by: maintainer Notes: svn path=/head/; revision=150963
* - Add SHA256Pav Lucistnik2005-11-251-0/+1
| | | | | | | Submitted by: maintainer Notes: svn path=/head/; revision=149504
* - Add SHA256Pav Lucistnik2005-11-251-0/+4
| | | | | | | Requested by: maintainer Notes: svn path=/head/; revision=149490
* - Add MASTER_SITES mirrorRenato Botelho2005-10-311-2/+4
| | | | | | | | PR: ports/88208 Submitted by: maintainer Notes: svn path=/head/; revision=146844
* add builddependency on unzipEdwin Groothuis2005-10-171-0/+2
| | | | | | | Noticed by: YAPHR Notes: svn path=/head/; revision=145648
* [NEW PORT] games/quake-data - Quake data filesEdwin Groothuis2005-10-165-0/+330
Quake data files. This port installs the data files needed to run Quake. You still need to have a legitimate copy of the game in order to obtain the full game, otherwise you can use the shareware version. This port can also install the QuakeWorld data files, skins and sources. PR: ports/86166 Submitted by: Alejandro Pulver <alejandro@varnet.biz> Notes: svn path=/head/; revision=145515