| Commit message (Collapse) | Author | Age | Files | Lines |
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- Replace ${MASTER_SITE_FOO} with FOO.
- Merge MASTER_SITE_SUBDIR into MASTER_SITES when possible. (This means 99.9%
of the time.)
- Remove occurrences of MASTER_SITE_LOCAL when no subdirectory was present and
no hint of what it should be was present.
- Fix some logic.
- And generally, make things more simple and easy to understand.
While there, add magic values to the FESTIVAL, GENTOO, GIMP, GNUPG, QT and
SAMBA macros.
Also, replace some EXTRACT_SUFX occurences with USES=tar:*.
Checked by: make fetch-urlall-list
With hat: portmgr
Sponsored by: Absolight
Notes:
svn path=/head/; revision=386312
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Notes:
svn path=/head/; revision=373467
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games@ team is quite small and inactive, so ports currently assigned
to it cannot be assumed as properly maintained. To not cause confusion
by making it look otherwise, and also to allow and promote adoption
by individual maintainers, release these ports back to the pool. Note
that this does not change the fact that games@ team still takes care
of these ports to excent of its capabilities.
Suggested by: marino
Notes:
svn path=/head/; revision=371872
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- Consistently use vertical bar (pipe) in :S substitutions
- Do not abuse .error statement, set IGNORE knob instead
- Drop some unnecessary quotation marks in comparisons
- Add a comment on why we cannot depend on particular .pak file
- Simplify extraction of the `linuxq3apoint-1.32b-3.x86.run'
Notes:
svn path=/head/; revision=361201
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Notes:
svn path=/head/; revision=356121
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- Remove references to `archivers/unzip', it is not needed
- Augment QW_SKINS_DESC and FULLGAME information banner
- Set COMMENT in accordance with selected OPTIONS
- Move skin extraction to `post-extract' target where is belongs
- Since these files are not generated, only unpacked, install(1) them with
`-p' switch to preserve their modification times; ditto for cp(1)
- Transfer maintainership to newly established games@ team
Notes:
svn path=/head/; revision=349614
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Notes:
svn path=/head/; revision=348452
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Notes:
svn path=/head/; revision=334704
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games)
Notes:
svn path=/head/; revision=327730
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Notes:
svn path=/head/; revision=317936
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file before <bsd.port.options.mk>, options handling gets broken because
options will be loaded from OPTIONSFILE which is based on UNIQUENAME and
thus PKGNAMEPREFIX, which is empty at that point. Prevent this: ensure
that FOOPKGNAMEPREFIX is defined in advance for ports that use it to set
their PKGNAMEPREFIX and having OPTIONS.
Notes:
svn path=/head/; revision=317934
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- Synchronize other games' -data/Makefile.include files (consistently use
LOCALBASE, drop obvious comments, adjust formatting, etc.)
Notes:
svn path=/head/; revision=317933
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- Mention that Makefile.include must be included before bsd.port.options.mk
- ${DISTDIR}/${DIST_SUBDIR} -> ${_DISTDIR} to make things shorter
- Minor corrections in pkg-descr and pkg-plist
Notes:
svn path=/head/; revision=314423
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- Cleanup Makefiles, improve port description
- Relinquish maintainership
Notes:
svn path=/head/; revision=314355
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svn path=/head/; revision=311708
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Notes:
svn path=/head/; revision=276993
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Notes:
svn path=/head/; revision=270895
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Submitted by: alepulver
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svn path=/head/; revision=269863
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- Remove '@' from installation commands.
- Format tabs.
- Bump PORTREVISION.
Approved by: garga (mentor)
Notes:
svn path=/head/; revision=160389
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Approved by: garga (mentor)
Notes:
svn path=/head/; revision=159200
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This patch adds the MASTER_SITE_IDSOFTWARE list of mirrors to bsd.sites.mk and adds it to the following ports:
games/doom
games/linux-quake3
games/linux-quake4
games/qcc
games/quake-data
games/quake-source
games/quake2-data
games/quake2-source
games/quake2forge
games/quake2lnx
games/quake3
games/quake3-data
games/rtcw
PR: ports/93546
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Notes:
svn path=/head/; revision=158918
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also it doesn't override port's variables.
- Change dependant ports.
PR: ports/90145
Submitted by: maintainer
Notes:
svn path=/head/; revision=150963
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Submitted by: maintainer
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svn path=/head/; revision=149504
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Requested by: maintainer
Notes:
svn path=/head/; revision=149490
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PR: ports/88208
Submitted by: maintainer
Notes:
svn path=/head/; revision=146844
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Noticed by: YAPHR
Notes:
svn path=/head/; revision=145648
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Quake data files.
This port installs the data files needed to run Quake.
You still need to have a legitimate copy of the game in order to obtain
the full game, otherwise you can use the shareware version.
This port can also install the QuakeWorld data files, skins and sources.
PR: ports/86166
Submitted by: Alejandro Pulver <alejandro@varnet.biz>
Notes:
svn path=/head/; revision=145515
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